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TUTORIAL
A Few Important Terms to Know Before You Begin
Despite its rich details and intricate game features, Fate: The Traitor Soul is an easy and intuitive
game to learn. This tutorial uses a few game terms to convey how to play your game. Most of your
game commands require input through your computer's mouse. When the manual mentions "click" or
"left click" it refers to quickly pressing the button in the upper left corner of your mouse. The term
"right click" means to quickly press the button in the upper right corner of your mouse.
You can also enter most mouse click commands by pressing select keys on your keyboard. These key
letters or function buttons are called "hotkeys".
Start Your Game
To begin a new game, left click your mouse on the "New Game" command on the Fate Undiscovered
Realms title screen. Note that you can create as many new games as you like, and switch between them
at will.
Options
If you're experiencing graphic display issues, or want to improve game performance, left click your
mouse on the "Options" command to reconfigure your game. These configurations can help improve
your game play experience depending on your computer's performance and installed components. You
can also modify the volume of the game's audio sound effects and music volume, and adjust monitor
brightness. When you're finished, left click your mouse on the "Done" command to save your Options
settings.
Create your Character
Find a Challenge That Matches Your Game Play Ability
Once you choose "New Game" you'll be able to select your game style. "Adventure" allows you to
choose from four difficulty levels and where death has a price but is not permanent. "Hardcore" is for
the seasoned hero. Everything is more challenging � tougher monsters, harder levels, and death is
permanent. Because of the extreme difficulty, Hardcore players will be able to post their scores onto
the WildGames leaderboards (see Hardcore Mode for more details).
Choose a Gender
On the next screen you can modify your character's gender and appearance. There are no penalties or
advantages in choosing a male or female character. The gender option allows you to configure your
character in a way that appeals the most to you.
Enter a Name
After deciding gender, enter your character's name or leftclick your mouse on the "Random Name"
command and the game program will recommend a name for you. You can keep clicking on the
"Random Name" command to review other choices, or tap the backspace key to edit a random name.
Select an Appearance
Once you have a character name, leftclick your mouse on the four arrows in the upper right corner of
the screen and review the options for your character's hairstyle and facial features. If you don't have any
preference you can click "Random Features" in the upper right corner and the game program will
suggest a hairstyle and face for your character. You can repeatedly click on the "Random Features"
command to review other face and hair options until you find one that appeals to you. When your
character's appearance looks right, click the "Accept" command to move on to the next screen.
Choose Your Pet
Now choose between a dog and cat as your adventure companion. Leftclick on the dog icon to choose
a canine as your pet, or leftclick on the cat icon to select a feline. There are no strategic advantages to
having one animal or the other, although some gamers prefer listening to certain sound effects
(barking or meowing). After choosing a pet type, enter your pet's name or leftclick on the "Random
Name" option and let the game program make a suggestion for you. Keep clicking the "Random Name"
command to review other choices or tap the backspace key to modify a random name or enter your
own. Once your pet has a name, click the "Accept" command to move on to the next screen.
Any Regrets?
If you have any lastminute changes, leftclick your mouse button on the "Back" command at the pet
screen to review the previous character configuration screens.
The Adventure Begins
Enter the Temple of Fate
After you name your pet and leftclick your mouse button on the "Accept" command you'll hear the tale
about the Temple of Fate and news of the Undiscovered Realms. Leftclicking the "Continue..." button
will reveal more of your story looming peril surrounding the realms. Leftclick the "Continue..."
command a final time at the end of the story to load Fate: The Traitor Soul and start your journey.
Tips and Help
When you first enter the Temple of Fate you'll see a helpful game tip. These tips will appear whenever
you enter a town or a dungeon level. You can permanently remove these hints by leftclicking your
mouse button on the red check next to the "Display Tips" option, but it's a good idea to review these
suggestions until you're completely familiar with the game. If you disable tips, you can reenable them
from the Options menu at any time.
Leftclick on the "Done" command to clear the tip and you'll see your character and pet at the middle of
the screen. You'll also see a red box with a white cross and a "View Help" option. Leftclick on the red
box and read the helpful summary for your game display. You can review your Help Menu commands
by pressing "H" on your keyboard at any time. Leftclick your mouse button on the "Close Help" option
at the top of the screen to close your Help Menu.
Sub Menu Buttons and Quick Item Slots
At the bottom of the screen you'll see eight submenu buttons and six quick item slots. Three of your
quick item slots hold health potions that you can use later to recover life points lost while fighting
monsters beyond Dungeon Gate. To examine the rest of your inventory, leftclick your mouse button on
the submenu button or icon featuring the backpack.
Your Initial Inventory
Your inventory shows what your character has equipped and the contents of your character's backpack.
All adventurers start the game with worldly belongings consisting of the light handaxe, three easily
accessible health potions, an Identify Scroll and a Town Portal Scroll. In the lower right corner of the
screen you'll see 250 gold coins. Nobody ever told you that the life of a dungeon explorer would be easy.
A Quick Stroll
Leftclick your mouse button on the white X in the lower left corner of the inventory menu to close your
inventory screen. To make your character walk, move the gloved cursor in the direction that you want
to travel and click on a destination point. Your character sets off for the destination point the moment
that you click your mouse. As your character moves, the gloved cursor will move in the same direction.
Alternately, you may hold down the left mouse button and drag it around the screen, and your
character will follow it.
You're on your way to exploring the Undiscovered Realms. Keep reading to learn about quests, your
map and buying and selling to merchants, or set out on your own and discover the realms on your
terms. Now that you know some of the basics, you're almost ready to step into a new realm.
Realm Guardians
Each realm has a Guardian. They appear in the Temple of Fate to inform the hero of the monster that
has usurped their position in their respective realm. The guardians will not allow you to pass into their
realms until you accept their quest.
Hero Statues
These statues were constructed to honor the heroes that rescued the realms in the past. When the
Temple of Fate was opened and the realms invaded, the statues were looted. In order to destroy the
corruption in the realms you will want to reassemble the missing pieces.
Realm Portals
Once the realm quest is obtained from the Realm Guardian, you may enter the realm portal. The portal
will lead to the town outside of the realm dungeon. This is where you can obtain quests and gear
(potions, armor, weapons). Also inside each town is a portal back to the Temple of Fate. Use it to
access the hero statues, realm guardians, and the other realms.
Find a Quest
Throughout the towns you'll find certain characters standing around with a silver exclamation point (!)
hovering over their heads. Place the gloved cursor on the character and leftclick your mouse button to
talk with the character. The townsfolk with exclamation points above their heads have quests that
they will ask you to fulfill when you talk to them. After you complete the assigned quest, you can return
to these characters for an assortment of rewards, including gold, experience, fame and possibly a
valuable item. Look for the townsfolk with gold exclamation points (!) above their heads when you're
seeking rewards for completed quests.
Quest Status
You can check your quest status by leftclicking your mouse on the Active Quests icon (it looks like an X
and dotted line) located on the right side of the sub menu buttons or by pressing "Q" on your keyboard.
Your Active Quests menu can hold up to three quests. Select the different quest descriptions and you'll
find that the reward summary at the bottom of the menu will change, displaying the amount of gold,
experience, fame and any possible item you could earn by completing each highlighted quest. Since
quests are realmspecific, they will only appear in the quest log when you are in the corresponding
realm.
Canceling Quests
Sometimes you'll find an item on a quest that is so perfect that you don't want to return it when you
complete a quest. If you want to keep a quest item, leftclick your mouse on the "CANCEL" option in the
Active Quests menu and you won't have to return the precious treasure, but you won't earn the fame,
experience and other rewards associated with the cancelled quest.
Exploring with AutoMap
Press the Tab button on your keyboard to activate your AutoMap. This transparent map box appears in
the lower left corner of your screen. While in a town the AutoMap shows people and portals. In the
dungeon the AutoMap displays the nearby explored chambers from your current session. Because the
caverns beyond the Dungeon Gate change with every adventure, AutoMap is an essential tool for
finding your way, provided that you know these important map symbols:
A white X: Indicates the location of your character in relation to other landmarks and characters on the
AutoMap.
A white diamond: Indicates the location of your pet and any summoned creatures fighting for you.
A green diamond: Indicates the location of a friendly traveling merchant or one of the local citizenry.
A yellow diamond: Indicates the location of citizen who has quests for you to perform.
A red diamond: Indicates the location of a citizen who has a reward for a quest you have completed.
A hazy blue ball: Indicates the location of your portal back to the dungeon.
A red arrow: Indicates the location of a stairway leading down into a lower level in the dungeon. In
town, this red arrow shows you the location of the dungeon entrance.
A purple arrow: Indicates the location of a stairway leading up to a higher level in the dungeon.
Adventuring in the Dungeon
Fame and treasure come at the cost of toil and tarnished weapons. Before venturing through the
Dungeon Gates in a town, leftclick your mouse on your inventory (the backpack sub menu button) and
make sure that you have a trusty weapon in your right hand--that's the box on the left side of your
character. As long as you have a weapon equipped and AutoMap engaged (press the TAB button on
your keyboard to turn it on, or click the Map submenu button), you're ready to take the first step to
discovering your fate.
Combat
You won't have to wander far into the shadows before you encounter a beast or two. To fight a foe,
move the cursor over the enemy and leftclick your mouse button. Your pet will help you out until you
learn how to take care of yourself. As you progress in levels and explore more of the dungeons, you'll
find weapons ideally suited for the two styles of combat in Fate: The Traitor Soul:
Melee Combat
Melee combat is a close, handtohand combat where you trade blows with one or more enemies in
close quarters. Melee combat weapons include axes, swords, clubs, spears, staffs, maces, hammers and
polearms. Because you're fighting in front of your opponent, melee combat exposes you to
counterblows and damage. If you decide to specialize in melee combat, it's important to find or buy the
best armor you can wear. Holding down the Shift key while leftclicking your mouse on a targeted
enemy forces your character to stand in one place and swing your melee weapon, without following the
character.
Ranged Combat
Ranged combat is hurling weapons at your opponent or opponents from a distance. In Fate
The Traitor Soul, ranged combat weapons consist of bows and crossbows, but you can also engage
your foes at a distance while using magical spells. A big advantage ranged combat has over melee style
is that foes with melee weapons cannot hit you until they close the distance and reach your position. If
your pet stands between you and your foe, successful ranged attacks with a bow, a crossbow or magical
spells will wear down your enemy. A primary disadvantage of ranged combat is that bows and
crossbows are twohanded weapons--you cannot carry a protective shield in your left hand while you're
in combat. This twohanded limitation exposes you to more damage than if you carry a shield when your
opponent tries to hit you.
NOTE: Sometimes your character will move around to get a better shot at an enemy or possibly engage
an enemy at close range with a bow or crossbow. Holding down the Shift key while leftclicking your
mouse on a targeted enemy forces your character to stand in one place and shoot with their equipped
ranged weapon.
Treasure
Most monsters either drop treasure after combat or protect treasure chests containing valuable and
magical weapons and armor. One of the best ways to spot treasure is to click on the small Reveal All
Items magnifying lens above your experience bar or press and hold the Alt key on your keyboard. With
Reveal All Items toggled you can quickly spot dropped treasure and separate magical items from the
ordinary stuff without sorting through the contents of your crowded inventory. Once your inventory is
full, use a Town Portal Scroll to return to the surface and sell the items for a tidy profit. Alternately, you
can send your pet to do it for you (see the Your Pet section for details).
Magic Items
The names of nonmagical items always appear in white text, but items with purple highlights around
the names have magical or socketed properties. Of all the valuables found in the dungeon, items with
purple highlights should never be left behind.
Rare Items
Items that have a greenish teal color in your inventory are rare weapons, armor and jewelry. These
valuable artifacts can earn you more money than common magical items in the same class, but that
doesn't mean that you won't find better equipment elsewhere in the dungeon.
Artifact Items
Depending on your luck and daring, you may stumble across a rare item that radiates a yellow color in
your inventory. These Artifacts are often powerful oneofakind treasures that command some of the
highest prices on the market--especially after a greedy merchant tries to sell one back to you.
Defeat and Choosing Your Fate
Defeat happens to the best players. Your character falls whenever all of the red (or green if you're
poisoned) in the life bar disappears. In Adventure mode your demise is never final, but you must choose
one of four fates before you can return:
Be healed to full strength and continue at the location where you fell at the cost of some of your
earned experience and fame points.
Be healed to full strength and pay the smallest amount of gold, at the cost of being randomly
teleported to a nearby level of the dungeon. Your new destination can be easier or harder than
the location where you fell.
Be healed to full strength and be transported three levels up from where you fell, at the cost of
dropping all of the gold in your possession. It will stay where you fell ... for a time.
If none of this sounds appealing, leftclick your mouse on the "Quit" command in the lower right corner
and retire to the main menu. When you restart your game you will begin from the last place you used a
dungeon stair or a Town Portal Scroll (you resume at the last instance your game loaded, just like you
went back in time).
Game Menus
Your Character's Game Interface
Your game screen features two distinct sections: The large upper area gives you a clear view of your
character moving and interacting with characters and creatures in the realms. The smaller lower section
features important interface information regarding your character's life and mana points (magical
energy), experience bar, stamina bar, quick item slots and total gold. This interface section includes
eight important submenu buttons that you use to manage and organize spells, attributes, quests,
inventories and more. To access this information, move the gloved cursor over one of the square sub
menu buttons and leftclick your mouse.
Your Pet's Game Interface
In the upper left corner of the screen you'll see a group of five boxes featuring pet information and
commands. The red bar indicates your pet's current health status (if it's empty right now, your pet is
probably running around, attempting to flee from battle). You can leftclick on the three smaller boxes
to review your pet's attributes and status, or order your pet to sell the goods in their inventory to a
town merchant. To feed your pet, click on a fish in your inventory and drag it up to the largest box in
your pet's interface.
Assigned Spell
Later in the game you'll learn spells and be able to select spells from your spellbook. When you know
and assign a spell, a white square called a Spell Slot will appear in the lower right corner of the screen
with your newly selected spell icon inside the square. You can cast the selected spell highlighted in the
Spell Slot by rightclicking your mouse button.
Your Viewing Perspective
You play Fate: The Traitor Soul from a thirdperson asymmetric perspective, but you can make
minor refinements on how you view this amazingly immersive world. If your mouse has a wheel, use it
to zoom in or out on your character's surroundings. Clicking on the mouse wheel also centers the view
of your character on the screen. If you don't have a mouse wheel, you can use the up and down arrow
keys on your keyboard to zoom in and out in with the same incremental perspective. Pressing the left
and right arrows on your keyboard will temporarily rotate the view around your character, but this
overhead view reverts to the default overhead perspective whenever you release an arrow key.
Character Movement
Moving around is as easy as pointing where you want to go and clicking. Click the left mouse button on
a desired destination and your character will walk toward the spot where you clicked. You can also click
and hold the left mouse button, and your character will continuously follow the cursor. Above the
experience bar is a Toggle Run icon. If you leftclick your mouse while the gloved cursor is on the icon or
press the "R" key on your keyboard, your character will run instead of walk. You can also hold the CTRL
button to run momentarily. Running is an excellent solution to quickly passing through previously
explored areas, but if you run too long you'll deplete your yellow stamina bar (it's the one beneath the
white experience bar). Once you run out of stamina you won't be able to run again until you drink a
stamina potion or your yellow stamina bar gradually recovers.
Character Stats
To review your character's statistics and attributes, leftclick your mouse on the leftmost sub menu
button or press the "C" key on your keyboard. You use the Character Stats menu to allocate new
attribute points after gaining levels or for checking your current fame and experience point totals. The
Character Stats menu also shows you how many experience points you need to reach the next level. To
close this menu, leftclick your mouse on the X in the lower right corner of the display.
Using Items in Your Inventory
To use a scroll, book, or other item in your inventory, leftclick your mouse on the Inventory icon in the
sub menu buttons or press the "I" key on your keyboard. Move the gloved cursor over the items in your
inventory to read any information or requirements. To equip armor or a weapon, leftclick the item in
your inventory box and drag the component up to proper location on your character's paper doll (that's
the map showing where the arms and armor are located on your character). Alternately, you can right
click on the item to instantly equip it. To use a potion or scroll in your inventory, move the gloved cursor
over the intended object and rightclick your mouse.
Identifying Items
Magical items that you come across in the dungeon have magical properties that are, at first, invisible to
you. These items are not `Identified' yet. Moving your cursor over these items in your inventory will
show that they have not yet been identified.
Items may be identified by using Identify Scrolls or Books of Identify on them. Simply rightclick on the
Identify Scroll or Book and your gloved cursor should display a target icon. Next, leftclick on the item
you would like to identify, and its properties will be revealed to you.
An Identify spell is also available. However, you will have to continually improve your skill in Charm
Magic to identify items with a higher Identification Level.
Opening Your Spellbook
When you first begin the game you won't know any spells, but as you advance in experience you'll earn
attribute and skill points you can use to unlock spellcasting knowledge. If you allocate a portion of your
attribute points to Magic, you'll be able to use the spells that you find, buy and learn. Known spells are
recorded in your spellbook. You can record up to six Attack Magic, six Defense Magic, and six Charm
Magic spells in the tome, but there are far more than 18 spells available. As you advance through the
dungeon levels and your character grows stronger, you'll need to remove weaker spells from your
spellbook and replace the old spells with new, stronger magic. To remove a spell from your spellbook,
click on the spellbook sub menu button to open it (or type "B" on the keyboard) then press the CTRL key
on your keyboard as you leftclick on the spell icon that you want to permanently erase.
By moving your gloved cursor over the icon of a spell in your spellbook, you will see a display of the
many properties of the spell, and requirements for its use. As you improve the magical skill associated
with the class of the spell, you will see these properties improve. The default Fireball spell is not terribly
powerful, but once you have invested in the Attack Magic Skill, its potency can be formidable.
Reviewing Learned Skills
To open your Skills menu and review your skill levels, leftclick your mouse on the Skills icon on the sub
menu or press the "K" key on your keyboard. Each time you gain a character level or complete a special
quest, you'll earn special skill points that you can allocate to improve your character's weapon and spell
casting talents. Increased skill points in a weapon class improve your character's chances of dealing
more damage with that weapon if it is equipped. Increased skill points in a magic class increase the
potency of all spells within that magic class.
Your Journal
To open your Journal menu, leftclick your mouse on the Journal icon on the submenu or press the "J"
key on your keyboard. Your journal is a complete statistical summary of everything you've done so far in
the game, right down to your running tally of monsters defeated and individual steps taken. These
statistics are for your information and have no bearing on completing the game.
Active Quests
To review the quests undertaken so far, leftclick your mouse on the Quests icon on the submenu or
press the "Q" key on your keyboard. The Active Quest log contains the names of up to three active
quests accepted in the game. You can leftclick your mouse on the name of a quest to review the
individual quest requirements and rewards.
The Map
Leftclicking your mouse on the Map icon on the sub menu or pressing the "M" key on your keyboard
will toggle the AutoMap in the lower left corner of the screen. Your AutoMap is one of the most
important features in the game and is used to keep your bearings about you. Because the dungeon
levels are never the same between game sessions, the AutoMap is essential for finding your way to the
next stairway up or down. It's also important for seeking out characters with quest rewards. Pressing
TAB zooms out the AutoMap. There are 5 levels of zoom that allow you to see more of your
surroundings on the AutoMap. If you want add mystery to your adventure, consider toggling your
AutoMap off until you need to consult it.
Other Options
Save, Exit or Pause your game by leftclicking your mouse on the Options icon on the sub menu or by
pressing the "O" key on your keyboard. Use the Options sub menu command when you need to pause
your game to avoid being attacked by monsters while you're away from the keyboard. The Options
menu also allows you to save and exit when you are done playing.
Exploring the Towns
Interacting with Townsfolk
Talking to game characters in the town and wandering merchants in the dungeon is as easy as pointing
and clicking your gloved cursor on the character you want to talk to. Most folks have a daily routine, but
periodically someone will hear of your exploits and ask you to fulfill an important quest.
Quests Available
Townsfolk with a white exclamation point (!) above their heads have quests for you. Talk to these
characters and hear their pleas. If you accept a quest, the quest information will appear in your quest
log. You can also decline the quest if you don't want to do the task, but you won't gain extra experience
points and fame.
Active Quest Log
Your Active Quest log contains all of the names of incomplete quests accepted from the villagers. Click
the name of each active quest to review the quest requirements. Below the quest description you'll find
a chart listing the gold, experience, fame and any item you'll receive if you complete the quest. Keep in
mind that quests vary in difficulty and reward, so sometimes you won't receive an item for your hard
toil. You will only see quests for the realm you are in.
Healing
Each town has a healer. Each one can heal you and your pet to full strength for free, so be sure to visit
whenever you stop by the town.
The Minstrels
Each town has a minstrel � a traveling singer. For a fee, they can be persuaded to sing of your deeds,
and increase your Fame to the next rank. Since Fame increases also come with Skill Point bonuses, this
is a great way to purchase a little extra skill if you are flush with cash. Later in the game, when you find
Ranked items that require fame to wield, you may also need to invest in some quick Fame to be able to
use these powerful items.
Buying and Selling
Buying and selling items is easy and intuitive. Talk to a merchant by placing your cursor on the character
and leftclicking your mouse button. The character will ask you if you want to buy or sell goods. To
choose "Yes" leftclick on the command and a box containing the merchant's wares will open on the left
side of the screen while a box featuring your inventory will open on the right side. To buy an item, place
the cursor on the object that you want to buy and you'll see the name of the item and short description.
Leftclick on the item and if you have enough gold and the room to keep it, you can place it in your own
inventory to purchase it. To purchase or sell items very quickly, hold the Shift key on your keyboard
while leftclicking on the items that you want to exchange for a quick transaction.
Highlighted Wares
Items highlighted in red boxes cost more than the gold you currently have in your inventory and are
unavailable for purchase. Items highlighted in purple are magical, and have 12 magical properties.
Items highlighted in teal are rare, and can have up to 8 magical properties. Items highlighted in yellow
are Artifacts, and have a special combination of magical properties and damage ratings different from all
other weapons. Artifacts are very rare and special items.
A Sales Pitch
Each time your hover your gloved cursor over a merchant's inventory, you'll see the price and name of
the item, plus any combat statistics if the item is a weapon or armor. If the requirement near the
bottom of the description is highlighted with a red band, you won't be able to use the item, armor or
weapon when you buy it. If the requirement is highlighted in a green band, you can equip and use the
ware immediately after you spend your gold.
Shop and Compare
It's always important to review the complete descriptions for every item before making a new purchase.
If you're considering upgrading your weapon or armor, compare the attack damage and defense
numbers with the equipment currently equipped before you spend.
Selling Your Finds
The process for selling items to a merchant is almost identical to buying except the click and drag
procedure is reversed: Leftclick your mouse button on the item that you want to sell and drag it over to
the merchant's box. As you click on the item, you'll see the price that the merchant is willing to pay.
All town and traveling merchants rely on a considerable profit to stay in business, so don't be surprised
if they try to resell the item to you at a much higher price than what they paid you.
Identify for Profit
If you want a fair price for selling a magical item, it's important to identify it with a scroll or spell before
you make the sale. A merchant will buy unidentified items from you, but only for the same price as a
nonmagical item. Selling unidentified wares is a highly unprofitable way to do business as an
adventurer.
Changing Inventories
Merchants constantly change their wares each time you enter the dungeon or the Temple of Fate. Even
if you have nothing to sell or don't think that you require additional purchases, stop in and check out the
local wares and you might find a valuable surprise or two in stock. Some merchants also modify their
inventories to sell you items slightly above or below your character's attribute points. If you see a rare
and powerful sword that you can afford but your character needs a few more strength points to wield it,
consider buying and leaving the sword in your stash until you gain enough strength points. With so
many countless treasures in the dungeons, some buying opportunities only come along once in a
character's lifetime.
Send Your Pet to Market
You order your pet to sell their inventory by holding the Shift key on your keyboard while clicking the
left mouse button with the gloved cursor on your pet. It's important to remember that your pet will sell
items for the best possible price IF you identify everything in your pet's inventory first.
Gambling
Life might be a gamble, but the highstakes gamblers in each town are certainly easier on your life points
than fighting in the dungeon. If you're willing to part with some gold, you can take a chance on buying
the magical arms and armor in their inventories, but you won't know what you have bought until you
pay for it. Click your mouse on them to review the gambling game inventory, then you're on your own
for making the right choice. Until you click on an item and pay for it, there's no telling if you found a
deal or paid dearly for a shiny piece of rubbish.
Your Pet
Before you begin your quest, you must choose between having a cat or a dog as your pet. While there is
no difference between the strengths of either cat or dog, you can catch fish with a fishing pole and
transform either pet into amazing creatures that do your bidding.
Feeding
To feed your pet, leftclick your mouse on a fish in your inventory and drag the fish to the largest pet
icon in the upper left corner of the screen. Place the fish over feed pet icon and leftclick your mouse a
second time. You can also feed your pet a fish by placing the gloved cursor over the fish in your
inventory and rightclicking with the gloved cursor on a fish. Usually your pet transformations are
temporary, but some rare fish will permanently transform your pet into a specific creature until you feed
it another fish. Keep in mind that dogfish always transform your pet back into the default cat or dog.
Flight in Fights
Pets are loyal and will not abandon characters in the face of overwhelming odds, but they will flee if
their health bar whittles down to nothing. If this happens, use a heal spell or health potion to restore
your pet's courage in battle. Your pet will gradually heal over time, so they will eventually return to
fighting form, but a healing potion is always the most expeditious way to get them back into the fray.
Pet Attributes
To review your pet's status, leftclick your mouse button on the Pet Stats icon in the upper left corner or
press the "T" key on your keyboard. Unlike your character, pet attribute points are automatically
allocated among the strength, dexterity, vitality and magic attributes without your input.
Pet Inventory
Your pet also has an inventory for stashing extra items, armor and weapons. You can manually transfer
these items by leftclicking your mouse on the chest icons that represent your inventory and your pet's
inventory (or press "I" and "P" on your keyboard) and clicking and dragging each item into your pet's
inventory. Alternatively, you can hold down the Shift key while leftclicking your mouse on an item to
automatically put the item in your pet's inventory (if your pet has the space available for the item).
You can also order your pet to pick up items in the dungeon directly by holding Shift while leftclicking
on them, and your pet will run to the spot and take the item.
How to Sell a Pet's Inventory
To sell all of the items in your pet's inventory, hold down the Shift key while leftclicking your mouse
button over a merchant. Keep in mind that you won't get the best price on items that you left
unidentified in your pet's inventory. You can also send your pet out of the dungeon to sell your goods
by leftclicking your mouse button on the small bar beneath your pet's feeding icon, but you'll need to
adventure alone until your faithful companion returns. Remember that the deeper you are within the
dungeon, the longer it will take for your pet to return.
Fishing
Finding or buying a fishing pole is one of the best investments you can make in the game. While you
might find a fish or two in a treasure stash, you cannot find additional fish to feed your pet until you
have a fishing pole. Fishing is one of the fastest and easiest ways to increase your pet food supply--and
you might hook a valuable treasure while angling!
Find a Fishing Hole
Once you have a fishing pole you can fish wherever you spot a cloud of fireflies. These elusive and
remote fishing holes are found both in town and in the dungeon, although you won't find the best fish
until you delve deep within the earth.
How to Fish
To fish, stand near the hovering fireflies and move the gloved cursor over the swarm. Leftclick your
mouse on the "Go Fishing" command and cast your fishing pole (you do not have to equip the pole in
your right hand--just keep it in your inventory). Move the gloved cursor over the "Set Hook!" command
but don't click on the command until you see the gold exclamation point (!) above your character's
head. Timing is important when setting the hook, but there will be moments when the fish gets away--
don't worry about it. You can keep casting over a group of fireflies until you have enough fish or
treasure, provided that you don't mind waiting for long moments between strikes. If you think your
fishing area is fished out, choose the "Stop Fishing" command to move along.
Other Interesting Things to Note
Your Stash
Your stash is a large chest with more than twice the capacity of your inventory. It's the perfect spot to
keep gems, armor and socketed weapons that you found but cannot use until your character attains
higher attribute points. Find the town with the chest and place all your valuables there.
Take Inventory
As you gain advanced levels it's important to review the contents of your stash to make sure that those
valuable gems, items and weapons that you stowed away long ago have not outlived their usefulness. If
you find something old in your stash, sell it so you can use the storage space for your newest treasures
and future weapons.
Town Portals
Town Portal Scrolls and Books of Town Portals are the quickest and easiest way to leave the dungeon
and return to town. Instead of retracing your entire route back through the dungeon, you go into a
Town Portal and your character, pet and any summoned creatures return with you to town. Your Town
Portal will remain in the town even after you save and exit your game, but once you enter the Town
Portal and return to the dungeon, the portal on the surface disappears. As a precaution, always keep an
extra Town Portal Scroll in your inventory at all times.
Fate Card Game
Fate Cards can be found in the dungeons, dropped from monsters or found in chests, jars, and crates.
Turn these in threeatatime to a card vendor in town for useful (or worthless) items.
Developing Your Character
Your character grows in fame, fortune, talent and experience as you explore the darkness beyond the
dungeon gate. Knowing how to correctly allocate your newfound skills and resources will either make
your adventure easier or exceptionally challenging.
Gaining Experience Points and Leveling Up
As you defeat monsters and complete quests the white experience bar at the center of the sub menu
display will slowly creep to the right. Once the bar is completely full, a red box with a white cross will
appear in the lowerleft of the screen. This icon and a message tell you that your character attained a
new level in experience and skill. Leftclick your mouse on the white cross and you'll open your
Character Stat menu and your Skill menu. While both panels are up, the game will pause, so don't worry
about being attacked while you do this. Every time you advance a character level you'll earn points to
spend on your attributes and skills. How you spend these points is important: The most successful
characters are those who specialize in key areas and match their attribute points and skill points to
create formidable power. For example, if you want to specialize in fighting, add extra attribute points to
your character's strength, dexterity and a melee weapon skill. If you want to specialize in spell casting,
allocate most of your earned attribute points into magic and then put your skill points in spell casting a
magic skill discipline (Attack, Defense or Charm magic). There's nothing wrong with creating a well
rounded adventurer with a wide range of attributes and skills, but you'll spend more time building the
levels for these characters than specialized characters with points in a few key areas.
Make a Plan and Stick to It
Once you spend attribute points, you can't edit or change the attribute values, so it's important to
develop a plan for your character's development early and stick to it. If you're wondering how many
points your character needs to advance to the next level, move the gloved cursor over the experience
point bar. The number on the left indicates how many experience points you have and the number on
the right shows how many you need to progress to the next level. You should have a good idea of
where you want to allocate future points long before your character's experience point bar is at the
limit.
Character Attributes
Your character has four key attributes that help define their best traits and their weaknesses. The best
players know exactly what these attributes do and create characters with skills that match their highest
attribute points. It's all about developing a plan around these four important traits:
Strength
Strength influences the amount of damage inflicted on a foe. The higher your strength points, the more
damage you'll dish out in combat and the bigger handheld weapons you can use. Some armor and
advanced weapons including swords, axes, maces and hammers require high strength points to serve
their wielder well.
Dexterity
Dexterity increases your odds for striking a foe and for successfully dodging attacks. Some armor and
advanced weapons like bows and polearms require increased dexterity points to be effective in the
hands of an advanced adventurer.
Vitality
Vitality enhances your life points and improves your stamina for running. Increasing your vitality will
give you more life points as you progress in character levels, making you a formidable opponent in
battle.
Magic
Magic affects the number of mana points (magical energy) and spells you have available to cast. Some
magical items like hats, staffs and other weapons require specific amount of magic points before you
can use them against your foes.
NOTE: Some magical armor, weapons and items add special bonuses to your character's
attributes. These applied bonuses appear in green highlighted boxes on your Character Stats
menu. If you move the cursor over the green highlighted box you can see the exact point values
applied to your character's bonus. It's important to compare these bonuses when removing
magical items or equipping a different magical item on your character.
Skills and Spells
Unlike roleplaying games that limit your character to the restrictions in a certain classes or professions,
you have the freedom to choose the skills you want to develop for your unique character. Whether she
wields a sword and casts spells wearing plate armor, or he relies on weapons in both hands and plenty
of charm magic, your character's specialization is strictly up to you. As your hero advances and
completes special quests, you'll earn skill points that you can allocate to specific talents. You can open
your character's Skills menu by leftclicking the gloved cursor on the skills icon or by pressing "K" on your
keyboard.
Sword Skill: Increases your chances of success and damage dealt when you wield a sword.
Club and Mace Skill: Increases your chances of success and damage dealt when you use a club or mace.
Hammer Skill: Increases your chances of success and damage dealt when you swing a hammer.
Axe Skill: Increases your chances of success and damage dealt when you wield an axe.
Spear Skill: Increases your chances of success and damage dealt when you jab with a spear.
Staff Skill: Increases your chances of success and damage dealt when you swing a staff.
Polearm Skill: Increases your chances of success and damage dealt when you chop with a polearm.
Bow and Crossbow Skill: Increases your chances of success and damage dealt when you shoot a bow or
crossbow.
Critical Strike Skill: Increases your chances of delivering a critical strike or a mortal blow to a foe.
Spell Casting Skill: Reduces the time required to cast a spell.
DualWielding Skill: Increases the speed and damage of the weapon held in your secondary (shield)
hand.
Shield Battle Skill: Increases your chances of success in blocking a blow with your shield.
Attack Magic Skill: Increases the strength and effectiveness of your attack spells against enemies.
Defense Magic Skill: Increases the strength and effectiveness of your defense spells against enemies.
Charm Magic Skill: Increases the strength and effectiveness of your charm spells against enemies.
Assigning your Spells to a Hotkey
If your character switches between spells in combat, you can speed up casting time by assigning or
"binding" certain spells to the F1 through F12 keys on your keyboard. To bind spells, leftclick your
mouse on the currently selected spell icon (the Spell Slot) in the lower right corner of the screen. This
will open a special spell foldout containing spell icons for all spells in your spellbook. Move the gloved
cursor over each one of the spell icons and press the hotkey on your keyboard that you want to assign to
that particular spell (F1 through F12). Now you can quickly cast a variety of spells from your keyboard
without clicking through menus.
Replacing Spells
As you advance in levels you'll learn potent spells that surpass the powers of the existing spells in your
spell foldout. Reassign your hotkey configuration by opening this foldout and pressing different hotkeys
on your keyboard while your cursor hovers over the spell icon that you want to reassign. Players often
group their spells according to spell purpose, keeping attack spells in one group of function keys and
defensive or healing spells in another keyboard group. This organized approach makes it easier to find
the spells you need even after you update your spellbook several times.
Weapons, Armor and Other Essentials
Weapons
Damage Type
With the exception of the bow and crossbow, most weapons are closeranged melee weapons. All
weapons have damage types, attack damage ranges and class speed ratings. The type of damage done
depends on the weapon. Clubs and hammers deliver crushing damage while axes and swords have
slashing damage. Certain armor and monsters in the game receive less damage against weapons with
specific damage types, so it's important to choose a secondary weapon skill with a different damage
type for defeating these monsters.
Damage Range
A weapon's attack damage range is the amount of life points the weapon can take away from a foe in a
single blow, depending on your skill and luck. Depending on the weapon type, your character's strength
can add extra bonus points to a weapon's attack damage range. The weapon's class speed rating
indicates how fast you can swing or shoot the weapon in combat. In most cases--although not always--
slower speed weapons deliver more damage than lighter and faster class weapons. If your character
carried an enormous axe that dealt plenty of damage but was almost too heavy to swing, you would
want your hero or heroine to have the heaviest armor possible to withstand blows during their slow
backswing. That's why it's important to pair the appropriate armor with your character's weapon.
Weapon Speed
Weapon speeds often depend on the size and complexity of the weapon. The type of damage caused by
the weapon can have advantages and disadvantages against certain monsters. For example, piercing
damage weapons don't do well against bony skeletons, but the crushing damage of the club and mace
class can be devastating. Here's a brief outline of weapon classes, typical speed ranges and damage
types:
Axe Class: Slow to fast speed, slashing damage.
Club & Mace Class: Slow speed, crushing damage.
Crossbow & Bow Class: Slow (crossbow) to fast speed (bow), piercing damage.
Hammer Class: Slowest to slow speed, crushing damage.
Polearm Class: Slow speed, piercing damage.
Spear Class: Normal speed, piercing damage.
Staff Class: Slow speed, crushing damage.
Sword Class: Normal to fastest speed, slashing damage.
Dual Wielding
Onehanded weapons can be used in tandem. Instead of wearing a shield, your character may place
another onehanded weapon in their left hand. The attacks performed with this offhanded weapon
happen slightly faster during the second stroke, so that you can improve your rate of damage by using
two weapons. Unfortunately, this advantage comes at a penalty � the damage dealt by your righthand
weapon is reduced slightly, and the lefthanded weapon's damage is reduced even more. There is good
news, however. By improving your Dual Wielding Skill, you can reduce this penalty, and even further
improve the speed of the offhanded attack. Dual Wielding players with a high skill become formidable
opponents. As a Dual Wielder, you also have the added advantage of being able to combine different
types of damage for different situations, which is valuable when you come across monsters with high
resistances to a given damage type.
Armor
The higher the armor rating, the better the protection your character will have in combat. Depending
on the exact situation, it's often important to match a weapon to a specific armor. If you wield a big,
slow speed weapon, protect yourself with extra armor while you're taking blows and waiting for the
next staggering swing. While other roleplaying games restrict your character to certain armor
depending on their class, the spellcasting specialists can wear heavy chain armor if they choose. This
might sound a little unusual, but you'll soon discover that some armor types bestow special attribute
bonuses that favor certain character specialties, so don't sell or discard every cloth robe found in the
dungeon. Socketed armor is especially valuable because it allows you to customize your protection with
gems that enhance your strengths while protecting your weaknesses.
Socketed Items
Superior socketed weapons and all magical socketed items are among the most highly prized treasures
in the game. If you want to upgrade your socketed item with a new jewel, or if you found a better gem
for your item, find a gem remover in one of the outposts. Some gem removers will preserve the item
but take the gems. Others specialize in saving the gems at the cost of the items.
Graded Items
Weapons and armor within the game also come in different Grades. Apart from the default grade, you
may find Superior, Exceptional, and Flawless items. These grades improve the damage or defense of the
weapon, but do not increase its requirements in any way. Watch for these very valuable items, as they
can provide your character with extra protection or attacking power that they would not normally be
able to receive until a later level.
Ranked Items
In addition to Graded items, Ranked items appear within the dungeon. Elite and Legendary items are far
more powerful than their average counterparts, and their requirements are higher as well. These
Ranked items allow your character to attain power far beyond that of normal weapons or armor.
However, Ranked items also require Fame to use. Each Ranked item has a Fame requirement that must
be met before it can be wielded.
Gold
Gold is the standard currency throughout the realms, although some suspect that the amassed coin
hoarded within the dungeons exceeds anything held above the surface. While inexperienced
adventurers insist that most monsters drop plenty of gold, seasoned explorers find greater wealth
completing local quests. Selling unneeded magical treasure and gems is another lucrative way to earn
tall stacks of the shiny coin.
Jewelry
You can wear ordinary and magical rings, amulets and necklaces around your character's neck and
fingers. If you don't need it, consider placing it on your pet. Ordinary jewelry is used as currency, but
some magical items impart special properties that can improve your defense or attack ratings in combat.
There are even items that improve your chances of finding more valuable treasures left by monsters.
Gems
Gems come in various shapes and conditions and can bestow magical powers on socketed armor,
weapons and jewelry. A gem in good condition will give a socketed item more power than a flawed gem
of the same type. Near the surface you'll find gems with various cracks and imperfections, but deeper in
the dungeon you'll find flawless gems that bestow amazing magical properties.
Gems and Socketed Items
Whenever you leftclick on a gem any socketed items in your inventory or stash will automatically be
highlighted. This is to remind you which items, armor, and weapons can be equipped with gems to
improve your performance. Many players keep extra gems in their stash until they find a superior
socketed armor or weapon they can use to improve their character's fighting abilities.
Potions
There are an assortment of potions in the dungeon and sold among merchants, but the most common
concoctions are mana (blue), health (red), stamina (yellow) and antidote (purple). Minor potions are the
most affordable but will only improve your condition in minor increments. Major potions give the best
dosage but cost plenty of gold. Super versions of these potions are also available that provide a
significant improvement over Major potions. Thankfully antidotes only come in one practical size.
Healing Charms
Healing charms work just like health potions, but they may be used 8 times successively. This is very
handy for tough battles, since you can place them in the quick item slots at the bottom of your screen.
Scrolls
During your travels you'll find two types of scrolls: Blue Town Portal Scrolls and red Identify Scrolls.
Because large scroll collections take up considerable inventory space, most adventurers carry around
Books of Identify and Books of Town Portals instead.
Note that Charm spells also exist which serve the same purpose, for players more inclined to magic.
Books
Just as there are two kinds of scrolls there are also two kinds of books: Books of Identify and Books of
Town Portals. Purchased new, these tomes contain ten Identify Scrolls or ten Town Portal Scrolls, but
each book only requires two inventory or stash squares. Once used, you cannot refill your Book of
Identify or Book of Town Portal with unused scrolls--you need to buy or find a new book before you run
out. Note that Charm spells also exist which serve the same purpose, for players more inclined to
magic.
Shrines, Anvils, and More
Shrines of Learning
Shrines of Learning contain ancient text that can teach you talents that raise attributes. You'll never
know what attributes you'll gain or lose in a shrine. To read the text, click on the "Yes" option when you
find a Shrine of Learning.
Magic Anvils
Magic anvils summon spectral hammers that crash down on your equipped weapon, potentially adding
sockets or prized enchantments. Spectral hammers are not consistent and any modification should be
considered a free and generous gift of fate. If you can't wait to find a magic anvil, seek out the town
enchanter--but be prepared to pay a substantial fee for his services.
Fountains
Depending on the fountain type, you can replenish health, mana, or stamina at a gurgling fountain. You
can also make your pet drink from a fountain by holding down the Shift key while leftclicking the gloved
cursor on the fountain.
Fate Statues
Statues of Fate may be found throughout the dungeon. When approaching one, you'll have an
opportunity to pry the gemstones from the statue, potentially receiving valuable gems for your socketed
items. However, there is a likely chance that instead, the guardian of the statue will appear and attack
you.
Monsters
As you progress through the dungeon you'll encounter tougher beasts enchanted with special powers.
These challenging foes are sometimes immune to certain elemental spells and other attacks. Although
you rarely have time to study a monster's profile in battle, recognizing which weapons work best will
make a difficult beast easier to defeat. Boss monsters have a glowing red aura and are often associated
with a quest. If you encounter a boss monster, be aware that you're in for a tough battle, but the
rewards will be much greater in terms of experience, loot, and fame.
Sometimes hordes of weaker monsters can be just as overwhelming as a difficult level boss, especially if
both are in the same chamber. Using charm spells to summon beasts to your aid can help clear out
these crowded lairs. You can wait outside the room until your minions take out the weaker creatures or
you can use them as a diversion and wade into the fight while targeting the deadliest monsters and
biggest threats. Just remember that some monsters recognize summoning spells and intentionally
attack you first.
Ranked Monsters
Similar to items, Monsters also appear as Ranked Monsters later in the game. These Elite and Legendary
versions of monsters are considerably more powerful than their garden variety counterparts, and can be
exceptionally difficult to defeat.
Retirement
Once you have completed the two Realm Guardian quests that were offered to you at the start of the
game, you should speak to Sullivan the Reaper in The Temple of Fate. He will offer you one more quest
� to enter the realm of Kaos. When that quest is completed, return to Sullivan for the opportunity to
put aside your character's adventures and retire. Note that retirement is not a requirement, but there
are unique advantages to doing so.
Retirement will forever take your character out of play. You will still be able to view them on the
continue screen, but they will no longer be available for adventuring. However, when you retire, you are
given an opportunity to play as your character's descendent, and begin a whole new game.
Descendents receive unique advantages. To begin with, they immediately gain a level at the start of
their new game. Moreover, descendents gain extra Fame based upon their lineage. The more times you
retire the more starting fame your descendent begins with. This is important, because it allows your
descendent to use Elite and Legendary items sooner in the game.
In addition, when you retire, you can pass down a valued family heirloom to your descendent. Any
magical properties on this item are improved automatically by 25% when they are handed down.
Weapons and armor also increase in Grade by one level, until they become Flawless. Wise players will
pass down weapons, armor, or jewelry with lower requirements so that their descendents can use them
sooner.
As you create your descendent, you will also have the opportunity to select a new difficulty level. If
you're ready for a greater challenge, choose the Hero or Legendary difficulties to give your new
character a more exhaustive workout.
Hardcore Mode � A Note on Modifications
Players attempting to access Hardcore Mode with usercreated mods or altered game files will be met
with a message stating that you must have the original games files to play. If players decide to modify
the game, we strongly suggest backing up all files before altering them.