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<TEXT>:Battle-worn and weary, you emerge from the dungeon depths, triumphant. Your heroic courage has won freedom for the town of Grove, prying its people from the clutches  of the Dungeon’s manxome scourge.\n\nAs you feast upon the generous bounty brought forth by  grateful townsfolk, the appearance of a mysterious stranger casts a  shadow across the festivities. \n\nThe Stranger, a withered old man hunched over his gnarled cane,  speaks cryptically of new evil to befall Grove, -of ancient secrets locked within a temple , buried deep inside the dungeon’s catacombs - of gateways to  Undiscovered Realms.\n\nHe weaves enchanting tales of the wealth and glory to be found in these mysterious realms.\n\nDruantia, the land of verdant forests; Typhon, with cities of ice long-since fallen from the clouds; Aquatis, where murky waters entomb lost souls, and Prometheus, a world of cracked earth and flaming towers.  Finally, he speaks of Khaos, the realm of eternal turmoil.\n\nOf the temple’s secrets, he divulges only the greatest. \n\nhidden within is an ancient tome – The Book of Fate, which maintains the balance between these realms. Within its pages lies the key to Grove’s salvation.\n\nThe townsfolk look to you, their new champion, to take up this perilous quest and guide the stranger through the  dungeon in search of the ancient temple.  You must protect the town from these foreboding prophecies. You must once again step boldly across the threshold of that ancient dungeon gate in search of your true Fate.
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<TEXT>:The Stranger leads you into the bowels of the Dungeon, through endless passages and  twisting corridors.\n\nHe cowers in the shadows while you dispatch denizens of the dark, clearing the way for your urgent quest.\n\nAt long last, the stranger calls for you to “Halt”.\n\nGreat foreboding fills your heart as he intones a guttural chant. \n\nglowing light fills his eyes while his body thrashes and gesticulates wildly in an eldritch trance….\n\nThis is no mere old man.\n\nThe chamber shudders,  great cracks forming in the moldy dungeon walls.  Amid a cloud of dust, rubble and fetid fumes, turrets and statues of lost heroes thrust violently into the chamber.With a final heave, the chaos reveals the cyclopean gates of a hidden temple as described by the stranger. “Behold” he mutters breathlessly, “The Temple of Fate”.\n\nThe Temple walls are lined with majestic statues of the fabled guardian gatekeepers of the Realms. In the center of the room an altar glows incandescently, bearing the mighty volume, “The Book of Fate”.\n\n Staring intently at each page you search for the answers to Grove’s deliverance, but the arcane text reveals something more ominous. This book holds powers beyond those the stranger’s tales led you to believe.  Locked within its covers lies the key to the Undiscovered Realms, protecting them from evil forces that would bring corruption and devastation.  You realize now that by uncovering this temple, you have committed a grave error.\n\n “At last, I will rule the Realms!” you hear the Stranger cackle before blackness engulfs you following a mighty, crackling, concussive blast.
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<TEXT>:Treachery!  You find yourself alone, lying prostrate on the cold temple floor. The fabled book is missing.\n\nAll that remains are two whirling portals torn open by the Stranger’s fell magic.\n\nGateways to realms unseen for countless eons are open in front of you.\n\nA lush green glow emits from one, no doubt leading to the long-lost forest realm of Druantia.\n\nWitheringly cold gales waft from the other. Surely this is the path to Typhon and its mysterious snowy ruins.\n\nThe Temple’s guardian statues glare disdainfully down at you. What evil have you foolishly released upon these noble creatures’ domain?\n\nYou now know what must be done. Rise up as a hero and step forth into the Undiscovered Realms, defeat the great evil  you have unleashed, and bring back the Book of Fate.
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