#animation name : first frame : last frame : FPS
IDLE:idle.sma:15
WALK:walk.sma:19
RUN:run.sma:23
ATTACK1:attack1.sma:23
ATTACK2:attack2.sma:20
ATTACK3:attack1.sma:23
ATTACK4:attack1.sma:23
ATTACK5:attack1.sma:23
ATTACK6:fireattack.sma:25
CAST:idle.sma:30
FASTCAST:idle.sma:30
#animation keys <KEY>: animation the key is for : frame of the animation (can be float) : name of key
<KEY>:WALK:0:FOOTSTEP
<KEY>:WALK:11:FOOTSTEP
<KEY>:RUN:0:FOOTSTEP
<KEY>:RUN:7:FOOTSTEP
<KEY>:RUN:16:FOOTSTEP
<KEY>:ATTACK1:17:HIT
<KEY>:ATTACK2:13:HIT
<KEY>:ATTACK3:17:HIT
<KEY>:ATTACK4:17:HIT
<KEY>:ATTACK5:17:HIT
<KEY>:ATTACK6:10:BREATHSTART
<KEY>:ATTACK6:25:HIT
<KEY>:ATTACK6:30:HIT
<KEY>:ATTACK6:35:HIT
<KEY>:ATTACK6:60:BREATHEND
<KEY>:CAST:90:CAST
<KEY>:FASTCAST:90:CAST

