#animation name : first frame : last frame : FPS
IDLE:idle.sma:30
WALK:walk.sma:30
RUN:run.sma:40
ATTACK1:attack1.sma:30
ATTACK2:attack2.sma:30
DIE1:die.sma:30
HUNT:hunt.sma:30
#animation keys <KEY>: animation the key is for : frame of the animation (can be float) : name of key
<KEY>:ATTACK1:25:HIT
<KEY>:ATTACK2:25:HIT
