#animation name : first frame : last frame : FPS
IDLE:idle.sma:30
WALK:walk.sma:30
RUN:run.sma:30
ATTACK1:attack1.sma:30
ATTACK2:attack2.sma:30
ATTACK3:attack3.sma:50
DIE:die.sma:30
DIE2:die2.sma:30
CAST:attack3.sma:30
#animation keys <KEY>: animation the key is for : frame of the animation (can be float) : name of key
<KEY>:RUN:1:FOOTSTEP
<KEY>:RUN:12:FOOTSTEP
<KEY>:WALK:0:FOOTSTEP
<KEY>:WALK:15:FOOTSTEP
<KEY>:ATTACK1:21:HIT
<KEY>:ATTACK2:21:HIT
<KEY>:ATTACK3:17:HIT
<KEY>:ATTACK3:24:HIT
<KEY>:ATTACK3:31:HIT
<KEY>:ATTACK3:38:HIT
<KEY>:ATTACK3:45:HIT
<KEY>:ATTACK3:46:HIT
<KEY>:CAST:27:CAST
