#animation name : first frame : last frame : FPS
IDLE:idle.sma:30
WALK:walk.sma:30
RUN:run.sma:30
ATTACK1:attack1.sma:60
ATTACK2:attack2.sma:60
ATTACK3:attack3.sma::20
ATTACK4:attack3.sma::20
ATTACK5:attack3.sma::20
DIE:die1.sma:30
DIE2:die2.sma:30
CAST:idle.sma:30
FASTCAST:idle.sma:30
#animation keys <KEY>: animation the key is for : frame of the animation (can be float) : name of key
<KEY>:ATTACK1:47:HIT
<KEY>:ATTACK2:34:HIT
<KEY>:ATTACK3:50:HIT
<KEY>:ATTACK3:38:BREATHSTART
<KEY>:ATTACK3:45:HIT
<KEY>:ATTACK3:54:HIT
<KEY>:ATTACK3:60:BREATHEND
<KEY>:ATTACK4:38:BREATHSTART
<KEY>:ATTACK4:45:HIT
<KEY>:ATTACK4:54:HIT
<KEY>:ATTACK4:60:BREATHEND
<KEY>:ATTACK5:38:BREATHSTART
<KEY>:ATTACK5:45:HIT
<KEY>:ATTACK5:54:HIT
<KEY>:ATTACK5:60:BREATHEND
<KEY>:WALK:0:FOOTSTEP
<KEY>:WALK:30:FOOTSTEP
<KEY>:RUN:0:FOOTSTEP
<KEY>:RUN:30:FOOTSTEP
<KEY>:CAST:25:CAST
<KEY>:FASTCAST:25:CAST
