#animation name : first frame : last frame : FPS
IDLE:idle.sma:30
WALK:walk.sma:30
RUN:run.sma:30
RIGHTSLASH:rslash.sma:40
RIGHTSTAB:rstab.sma:30
DIE:die1.sma:30
DIE2:die2.sma:30
RIGHTPIKESTAB:rstab.sma:30
RIGHTPIKESTAB2:rslash.sma:30
CAST:rslash.sma:30
#animation keys <KEY>: animation the key is for : frame of the animation (can be float) : name of key
<KEY>:RUN:0:FOOTSTEP
<KEY>:RUN:8:FOOTSTEP
<KEY>:WALK:0:FOOTSTEP
<KEY>:WALK:16:FOOTSTEP
<KEY>:RIGHTSLASH:23:HIT
<KEY>:RIGHTSTAB:16:HIT
<KEY>:CAST:16:CAST
<KEY>:RIGHTPIKESTAB:23:HIT
<KEY>:RIGHTPIKESTAB2:16:HIT
