<?xml version="1.0" encoding="UTF-8"?><?mso-application progid="Excel.Sheet"?><Workbook xmlns:c="urn:schemas-microsoft-com:office:component:spreadsheet" xmlns:html="http://www.w3.org/TR/REC-html40" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="urn:schemas-microsoft-com:office:spreadsheet" xmlns:x2="http://schemas.microsoft.com/office/excel/2003/xml" xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet" xmlns:x="urn:schemas-microsoft-com:office:excel"><OfficeDocumentSettings xmlns="urn:schemas-microsoft-com:office:office"><Colors><Color><Index>3</Index><RGB>#c0c0c0</RGB></Color><Color><Index>4</Index><RGB>#ff0000</RGB></Color></Colors></OfficeDocumentSettings><ExcelWorkbook xmlns="urn:schemas-microsoft-com:office:excel"><WindowHeight>9000</WindowHeight><WindowWidth>13860</WindowWidth><WindowTopX>240</WindowTopX><WindowTopY>75</WindowTopY><ProtectStructure>False</ProtectStructure><ProtectWindows>False</ProtectWindows></ExcelWorkbook><Styles><Style ss:ID="Default" ss:Name="Default"/><Style ss:ID="Result" ss:Name="Result"><Font ss:Bold="1" ss:Italic="1" ss:Size="10" ss:Underline="Single"/></Style><Style ss:ID="Result2" ss:Name="Result2"><Font ss:Bold="1" ss:Italic="1" ss:Size="10" ss:Underline="Single"/><NumberFormat ss:Format="Currency"/></Style><Style ss:ID="Heading" ss:Name="Heading"><Font ss:Bold="1" ss:Italic="1" ss:Size="16"/></Style><Style ss:ID="Heading1" ss:Name="Heading1"><Font ss:Bold="1" ss:Italic="1" ss:Size="16"/></Style><Style ss:ID="co1"/><Style ss:ID="co2"/><Style ss:ID="co3"/><Style ss:ID="ta1"/><Style ss:ID="ce1"><NumberFormat ss:Format="General"/></Style></Styles><ss:Worksheet ss:Name="Sheet1"><Table ss:StyleID="ta1"><Column ss:Width="189.5544"/><Column ss:Width="1116.1151"/><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING101</Data></Cell><Cell><Data ss:Type="String">This game must be run in 16- or 32-bit color mode. Please change your desktop color depth and try again.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING102</Data></Cell><Cell><Data ss:Type="String">\nTo play this game, you need DirectX 9.0 or higher.\nDownload a new version of DirectX from http://www.microsoft.com/directx and launch the game again.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING103</Data></Cell><Cell><Data ss:Type="String">Could not initialize Direct3D. You may\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING104</Data></Cell><Cell><Data ss:Type="String">want to check that the latest version of\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING105</Data></Cell><Cell><Data ss:Type="String">DirectX is correctly installed on your\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING106</Data></Cell><Cell><Data ss:Type="String">system.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING107</Data></Cell><Cell><Data ss:Type="String">Could not find any compatible Direct3D\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING108</Data></Cell><Cell><Data ss:Type="String">This game cannot run in a desktop\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING109</Data></Cell><Cell><Data ss:Type="String">window with the current display settings.\n</Data></Cell></Row><Row ss:Index="10" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING110</Data></Cell><Cell><Data ss:Type="String">Please change your desktop settings to a\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING111</Data></Cell><Cell><Data ss:Type="String">16- or 32-bit display mode and re-run this\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING112</Data></Cell><Cell><Data ss:Type="String">sample.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING113</Data></Cell><Cell><Data ss:Type="String">No hardware-accelerated Direct3D devices\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING114</Data></Cell><Cell><Data ss:Type="String">were found.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING115</Data></Cell><Cell><Data ss:Type="String">This game requires functionality that is\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING116</Data></Cell><Cell><Data ss:Type="String">not available on your Direct3D hardware\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING117</Data></Cell><Cell><Data ss:Type="String">accelerator.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING118</Data></Cell><Cell><Data ss:Type="String">Your Direct3D hardware accelerator cannot\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING119</Data></Cell><Cell><Data ss:Type="String">render into a window.\n</Data></Cell></Row><Row ss:Index="20" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING120</Data></Cell><Cell><Data ss:Type="String">Press F2 while the app is running to see a\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING121</Data></Cell><Cell><Data ss:Type="String">list of available devices and modes.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING122</Data></Cell><Cell><Data ss:Type="String">Your Direct3D hardware accelerator cannot\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING123</Data></Cell><Cell><Data ss:Type="String">render into a window with the current\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING124</Data></Cell><Cell><Data ss:Type="String">desktop display settings.\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING125</Data></Cell><Cell><Data ss:Type="String">This game requires functionality that is\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING126</Data></Cell><Cell><Data ss:Type="String">not available on your Direct3D hardware\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING127</Data></Cell><Cell><Data ss:Type="String">accelerator with the current desktop display\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING128</Data></Cell><Cell><Data ss:Type="String">settings.\n</Data></Cell></Row><Row ss:Index="29" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING129</Data></Cell><Cell><Data ss:Type="String">Could not load required media.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING130</Data></Cell><Cell><Data ss:Type="String">Could not reset the Direct3D device.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING131</Data></Cell><Cell><Data ss:Type="String">A D3D object has a non-zero reference\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING132</Data></Cell><Cell><Data ss:Type="String">count (meaning things were not properly\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING133</Data></Cell><Cell><Data ss:Type="String">cleaned up).</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING134</Data></Cell><Cell><Data ss:Type="String">Warning: Nothing will be rendered.\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING135</Data></Cell><Cell><Data ss:Type="String">The reference rendering device was selected, but your\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING136</Data></Cell><Cell><Data ss:Type="String">computer only has a reduced-functionality reference device\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING137</Data></Cell><Cell><Data ss:Type="String">installed.  \n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING138</Data></Cell><Cell><Data ss:Type="String">Not enough memory.</Data></Cell></Row><Row ss:Index="39" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING139</Data></Cell><Cell><Data ss:Type="String">Not enough video memory.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING140</Data></Cell><Cell><Data ss:Type="String">A serious problem occured inside the display driver.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING141</Data></Cell><Cell><Data ss:Type="String">Application Error</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING142</Data></Cell><Cell><Data ss:Type="String">\n\nThis game will now exit.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING143</Data></Cell><Cell><Data ss:Type="String">\010Compressing Textures...\010\nThis will only happen once...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING144</Data></Cell><Cell><Data ss:Type="String">\010C\010haracter Stats \010(Press C)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING145</Data></Cell><Cell><Data ss:Type="String">\010I\010nventory \010(Press I)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING146</Data></Cell><Cell><Data ss:Type="String">Spell\010b\010ook \010(Press B)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING147</Data></Cell><Cell><Data ss:Type="String">S\010k\010ills \010(Press K)\010</Data></Cell></Row><Row ss:Index="48" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING148</Data></Cell><Cell><Data ss:Type="String">\010J\010ournal \010(Press J)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING149</Data></Cell><Cell><Data ss:Type="String">\010Q\010uests \010(Press Q)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING150</Data></Cell><Cell><Data ss:Type="String">\010M\010ap \010(Press M)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING151</Data></Cell><Cell><Data ss:Type="String">Sa\010v\010e \010(Press V)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING152</Data></Cell><Cell><Data ss:Type="String">Place Potions Here For Quick Access</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING153</Data></Cell><Cell><Data ss:Type="String">Fleeing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING154</Data></Cell><Cell><Data ss:Type="String">Wait for a \010bite\010\nand \010set the hook\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING155</Data></Cell><Cell><Data ss:Type="String">Set Hook!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING156</Data></Cell><Cell><Data ss:Type="String">Stop Fishing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING157</Data></Cell><Cell><Data ss:Type="String">Toggle \010R\010un\n( or hold \010&lt;CTRL&gt;\010 )</Data></Cell></Row><Row ss:Index="58" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING158</Data></Cell><Cell><Data ss:Type="String">Toggle Reveal All Items\n( or hold \010&lt;ALT&gt;\010 )</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING159</Data></Cell><Cell><Data ss:Type="String">\010\nuntil pet returns...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING161</Data></Cell><Cell><Data ss:Type="String">Click To Distribute Points</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING162</Data></Cell><Cell><Data ss:Type="String">Level Up!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING163</Data></Cell><Cell><Data ss:Type="String">View Help</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING164</Data></Cell><Cell><Data ss:Type="String">Drop Potions Here To Use</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell ss:Index="2"/></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING165</Data></Cell><Cell><Data ss:Type="String">Pe\010t\010 Stats \010(Press T)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING166</Data></Cell><Cell><Data ss:Type="String">\010P\010et Inventory \010(Press P)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING167</Data></Cell><Cell><Data ss:Type="String">Send Pet To Town</Data></Cell></Row><Row ss:Index="68" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING168</Data></Cell><Cell><Data ss:Type="String">\010Left-Click\010 to select spell\n\010Right-Click\010 casts active spell</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING169</Data></Cell><Cell><Data ss:Type="String">\010Left-Click\010 to set \010 $1 \010 As Active Spell\n\010F1-F12\010 assigns to hotkey</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING170</Data></Cell><Cell><Data ss:Type="String">Close</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING171</Data></Cell><Cell><Data ss:Type="String">Yes</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING172</Data></Cell><Cell><Data ss:Type="String">No</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING173</Data></Cell><Cell><Data ss:Type="String">Confirm?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING174</Data></Cell><Cell><Data ss:Type="String">Choose</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING175</Data></Cell><Cell><Data ss:Type="String">Out of the darkness, \010Fate\010 approaches...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING176</Data></Cell><Cell><Data ss:Type="String">\010"Choose Your Fate"\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING177</Data></Cell><Cell><Data ss:Type="String">Choice 1</Data></Cell></Row><Row ss:Index="78" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING178</Data></Cell><Cell><Data ss:Type="String">Choice 2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING179</Data></Cell><Cell><Data ss:Type="String">Load from the last saved location...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING180</Data></Cell><Cell><Data ss:Type="String">Quit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING181</Data></Cell><Cell><Data ss:Type="String">I will \010heal\010 you to full strength, and allow you to continue at your \010current location\010 - however, I will require \010$1 Experience\010 and \010$2 Fame\010 as compensation...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING182</Data></Cell><Cell><Data ss:Type="String">I will \010heal\010 you to full strength, and \010transport\010 you to a nearby level, but you must pay me \010$1 Gold\010 in return.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING183</Data></Cell><Cell><Data ss:Type="String">I will \010heal\010 you to full strength, and \010transport\010 you \010three levels\010 upward, but your \010gold\010 must remain here where you have fallen...for a time...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING184</Data></Cell><Cell><Data ss:Type="String">I will \010heal\010 you to full strength, and \010transport\010 you back to \010$1\010, but your \010gold\010 must remain here where you have fallen...for a time...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING185</Data></Cell><Cell><Data ss:Type="String">OK</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING186</Data></Cell><Cell><Data ss:Type="String">Wow! You've fished up a \010$1\010 !</Data></Cell></Row><Row ss:Index="87" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING187</Data></Cell><Cell><Data ss:Type="String">Great fishing! You caught a \010$1\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING188</Data></Cell><Cell><Data ss:Type="String">You have perished!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING189</Data></Cell><Cell><Data ss:Type="String">Will you send your pet to \010Town\010 to \010sell\010 any items it isn't wearing?\nThe deeper you are, the longer it will take for your pet to return.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING190</Data></Cell><Cell><Data ss:Type="String">\010$1\010 retired at \010Level $2\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING191</Data></Cell><Cell><Data ss:Type="String">\nwith a Renown of \010$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING192</Data></Cell><Cell><Data ss:Type="String">\n\010Gold Gathered : \010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING193</Data></Cell><Cell><Data ss:Type="String">\n\010Quests Completed : \010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING194</Data></Cell><Cell><Data ss:Type="String">\n\010Monsters Defeated : \010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING195</Data></Cell><Cell><Data ss:Type="String">\n\010Bosses Defeated : \010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING196</Data></Cell><Cell><Data ss:Type="String">All \010gems\010 have been removed!</Data></Cell></Row><Row ss:Index="97" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING197</Data></Cell><Cell><Data ss:Type="String">There are no \010gems\010 in this item!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING198</Data></Cell><Cell><Data ss:Type="String">Your \010$1\010 was destroyed, returning the following gems to you:</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING199</Data></Cell><Cell><Data ss:Type="String">There are no \010gems\010 in this item!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING200</Data></Cell><Cell><Data ss:Type="String">The \010Enchanter\010 waves his hands over the \010$1\010 but ... nothing happens!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING201</Data></Cell><Cell><Data ss:Type="String">The \010Enchanter\010 waves his hands over the \010$1\010 - and new \010Sockets\010 are added!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING202</Data></Cell><Cell><Data ss:Type="String">The \010Enchanter\010 waves his hands over the \010$1\010 - and your item receives extra enchantment!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING203</Data></Cell><Cell><Data ss:Type="String">The \010Enchanter\010 waves his hands over the \010$1\010 - and your item is imbued with unique powers!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING204</Data></Cell><Cell><Data ss:Type="String">The \010Enchanter\010 waves his hands over the \010$1\010 - and accidentally removes all powers from your item!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING205</Data></Cell><Cell><Data ss:Type="String">The \010Enchanter\010 waves his hands over the \010$1\010 but ... nothing happens!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING206</Data></Cell><Cell><Data ss:Type="String">You Feel Refreshed!</Data></Cell></Row><Row ss:Index="107" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING207</Data></Cell><Cell><Data ss:Type="String">I don't have any \010errands\010 for you right now... Come back \010later!\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING208</Data></Cell><Cell><Data ss:Type="String">Accept</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING209</Data></Cell><Cell><Data ss:Type="String">Decline</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING210</Data></Cell><Cell><Data ss:Type="String">Please come back when you're not so \010busy\010 and I'll have a task for you...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING211</Data></Cell><Cell><Data ss:Type="String">\010Quest Completed\010! Return to \010$1\010 to receive your \010reward\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING212</Data></Cell><Cell><Data ss:Type="String">Your \010journey\010 is \010complete\010! Return to \010$1\010 to receive your \010reward\010, and the \010adulation\010 of the town!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING213</Data></Cell><Cell><Data ss:Type="String">Save and Exit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING214</Data></Cell><Cell><Data ss:Type="String">Resume Game</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell ss:Index="2"/></Row><Row ss:Height="12.8376"><Cell ss:Index="2"/></Row><Row ss:Index="117" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING217</Data></Cell><Cell><Data ss:Type="String">Time Played</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING218</Data></Cell><Cell><Data ss:Type="String">Steps Taken</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING219</Data></Cell><Cell><Data ss:Type="String">Gold Gathered</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING220</Data></Cell><Cell><Data ss:Type="String">Quests Completed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING221</Data></Cell><Cell><Data ss:Type="String">Deepest Depth</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING222</Data></Cell><Cell><Data ss:Type="String">Deaths</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING223</Data></Cell><Cell><Data ss:Type="String">Monsters Defeated</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING224</Data></Cell><Cell><Data ss:Type="String">Bosses Defeated</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING225</Data></Cell><Cell><Data ss:Type="String">Spells Cast</Data></Cell></Row><Row ss:Index="126" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING226</Data></Cell><Cell><Data ss:Type="String">Chests Opened</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING227</Data></Cell><Cell><Data ss:Type="String">Traps Sprung</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING228</Data></Cell><Cell><Data ss:Type="String">Barrels Broken</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING229</Data></Cell><Cell><Data ss:Type="String">Potions Used</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING230</Data></Cell><Cell><Data ss:Type="String">Portals Used</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING231</Data></Cell><Cell><Data ss:Type="String">Fish Caught</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING232</Data></Cell><Cell><Data ss:Type="String">Times Gambled</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING233</Data></Cell><Cell><Data ss:Type="String">Superior </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING234</Data></Cell><Cell><Data ss:Type="String">Exceptional </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING235</Data></Cell><Cell><Data ss:Type="String">Flawless </Data></Cell></Row><Row ss:Index="136" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING236</Data></Cell><Cell><Data ss:Type="String">Unknown</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING237</Data></Cell><Cell><Data ss:Type="String">Tolerated</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING238</Data></Cell><Cell><Data ss:Type="String">Unremarkable</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING239</Data></Cell><Cell><Data ss:Type="String">Respected</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING240</Data></Cell><Cell><Data ss:Type="String">Local Hero</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING241</Data></Cell><Cell><Data ss:Type="String">Local Legend</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING242</Data></Cell><Cell><Data ss:Type="String">Well Known</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING243</Data></Cell><Cell><Data ss:Type="String">Folk Hero</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING244</Data></Cell><Cell><Data ss:Type="String">Rising Star</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING245</Data></Cell><Cell><Data ss:Type="String">Distinguished</Data></Cell></Row><Row ss:Index="146" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING246</Data></Cell><Cell><Data ss:Type="String">Prestigious</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING247</Data></Cell><Cell><Data ss:Type="String">Famous</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING248</Data></Cell><Cell><Data ss:Type="String">Renowned</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING249</Data></Cell><Cell><Data ss:Type="String">Glorious</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING250</Data></Cell><Cell><Data ss:Type="String">Legendary</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING251</Data></Cell><Cell><Data ss:Type="String">Fabled</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING252</Data></Cell><Cell><Data ss:Type="String">Mythic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING253</Data></Cell><Cell><Data ss:Type="String">Immortal</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING254</Data></Cell><Cell><Data ss:Type="String">Demigod</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING255</Data></Cell><Cell><Data ss:Type="String">Unattainable</Data></Cell></Row><Row ss:Index="156" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING256</Data></Cell><Cell><Data ss:Type="String">Page</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING257</Data></Cell><Cell><Data ss:Type="String">Adventurer</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING258</Data></Cell><Cell><Data ss:Type="String">Hero</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING259</Data></Cell><Cell><Data ss:Type="String">Legend</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING260</Data></Cell><Cell><Data ss:Type="String">Attack Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING261</Data></Cell><Cell><Data ss:Type="String">Defense Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING262</Data></Cell><Cell><Data ss:Type="String">Charm Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING263</Data></Cell><Cell><Data ss:Type="String">Piercing Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING264</Data></Cell><Cell><Data ss:Type="String">Slashing Damage</Data></Cell></Row><Row ss:Index="165" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING265</Data></Cell><Cell><Data ss:Type="String">Crushing Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING266</Data></Cell><Cell><Data ss:Type="String">Magical Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING267</Data></Cell><Cell><Data ss:Type="String">Fire Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING268</Data></Cell><Cell><Data ss:Type="String">Ice Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING269</Data></Cell><Cell><Data ss:Type="String">Electrical Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING270</Data></Cell><Cell><Data ss:Type="String">Damage to Undead</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING271</Data></Cell><Cell><Data ss:Type="String">Piercing Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING272</Data></Cell><Cell><Data ss:Type="String">Slashing Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING273</Data></Cell><Cell><Data ss:Type="String">Crushing Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING274</Data></Cell><Cell><Data ss:Type="String">Magical Resistance</Data></Cell></Row><Row ss:Index="175" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING275</Data></Cell><Cell><Data ss:Type="String">Fire Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING276</Data></Cell><Cell><Data ss:Type="String">Ice Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING277</Data></Cell><Cell><Data ss:Type="String">Electrical Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING278</Data></Cell><Cell><Data ss:Type="String">Fire Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING279</Data></Cell><Cell><Data ss:Type="String">Piercing Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING280</Data></Cell><Cell><Data ss:Type="String">Slashing Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING281</Data></Cell><Cell><Data ss:Type="String">Crushing Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING282</Data></Cell><Cell><Data ss:Type="String">Magical Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING283</Data></Cell><Cell><Data ss:Type="String">Fire Weakness</Data></Cell></Row><Row ss:Index="184" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING284</Data></Cell><Cell><Data ss:Type="String">Ice Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING285</Data></Cell><Cell><Data ss:Type="String">Electrical Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING286</Data></Cell><Cell><Data ss:Type="String">Undead Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING287</Data></Cell><Cell><Data ss:Type="String">Flaming </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING288</Data></Cell><Cell><Data ss:Type="String">Icy </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING289</Data></Cell><Cell><Data ss:Type="String">Shocking </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING290</Data></Cell><Cell><Data ss:Type="String">Holy </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING291</Data></Cell><Cell><Data ss:Type="String">Strength</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING292</Data></Cell><Cell><Data ss:Type="String">Dexterity</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING293</Data></Cell><Cell><Data ss:Type="String">Vitality</Data></Cell></Row><Row ss:Index="194" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING294</Data></Cell><Cell><Data ss:Type="String">Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING295</Data></Cell><Cell><Data ss:Type="String">Level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING296</Data></Cell><Cell><Data ss:Type="String">Renown</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING297</Data></Cell><Cell><Data ss:Type="String">Lineage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING298</Data></Cell><Cell><Data ss:Type="String">Sword Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING299</Data></Cell><Cell><Data ss:Type="String">Club &amp; Mace Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING300</Data></Cell><Cell><Data ss:Type="String">Hammer Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING301</Data></Cell><Cell><Data ss:Type="String">Axe Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING302</Data></Cell><Cell><Data ss:Type="String">Spear Skill</Data></Cell></Row><Row ss:Index="203" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING303</Data></Cell><Cell><Data ss:Type="String">Staff Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING304</Data></Cell><Cell><Data ss:Type="String">Polearm Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING305</Data></Cell><Cell><Data ss:Type="String">Bow &amp; Crossbow Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING306</Data></Cell><Cell><Data ss:Type="String">Critical Strike Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING307</Data></Cell><Cell><Data ss:Type="String">Spell Casting Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING308</Data></Cell><Cell><Data ss:Type="String">Dual-Wielding Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING309</Data></Cell><Cell><Data ss:Type="String">Shield Battle Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING310</Data></Cell><Cell><Data ss:Type="String">Attack Magic Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING311</Data></Cell><Cell><Data ss:Type="String">Defense Magic Skill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING312</Data></Cell><Cell><Data ss:Type="String">Charm Magic Skill</Data></Cell></Row><Row ss:Index="213" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING313</Data></Cell><Cell><Data ss:Type="String">Slowest</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING314</Data></Cell><Cell><Data ss:Type="String">Slow</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING315</Data></Cell><Cell><Data ss:Type="String">Normal</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING316</Data></Cell><Cell><Data ss:Type="String">Fast</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING317</Data></Cell><Cell><Data ss:Type="String">Fastest</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING318</Data></Cell><Cell><Data ss:Type="String">Increases Attack Rating and Damage Dealt with Swords</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING319</Data></Cell><Cell><Data ss:Type="String">Increases Attack Rating and Damage Dealt with Clubs and Maces</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING320</Data></Cell><Cell><Data ss:Type="String">Increases Attack Rating and Damage Dealt with Hammers</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING321</Data></Cell><Cell><Data ss:Type="String">Increases Attack Rating and Damage Dealt with Axes</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING322</Data></Cell><Cell><Data ss:Type="String">Increases Attack Rating and Damage Dealt with Spears</Data></Cell></Row><Row ss:Index="223" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING323</Data></Cell><Cell><Data ss:Type="String">Increases Attack Rating and Damage Dealt with Staves</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING324</Data></Cell><Cell><Data ss:Type="String">Increases Attack Rating and Damage Dealt with Polearms</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING325</Data></Cell><Cell><Data ss:Type="String">Increases Attack Rating and Damage Dealt with Bows and Crossbows</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING326</Data></Cell><Cell><Data ss:Type="String">Increases Chance of Dealing a Critical Strike</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING327</Data></Cell><Cell><Data ss:Type="String">Decreases Time Required to Cast Spells</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING328</Data></Cell><Cell><Data ss:Type="String">Increases Speed and Damage of Secondary Weapon Strikes</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING329</Data></Cell><Cell><Data ss:Type="String">Increases Chance of Blocking When Shields are Used</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING330</Data></Cell><Cell><Data ss:Type="String">Increases Potency of Attack Magic by 1 Level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING331</Data></Cell><Cell><Data ss:Type="String">Increases Potency of Defense Magic by 1 Level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING332</Data></Cell><Cell><Data ss:Type="String">Increases Potency of Charm Magic by 1 Level</Data></Cell></Row><Row ss:Index="233" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING333</Data></Cell><Cell><Data ss:Type="String">Sword Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING334</Data></Cell><Cell><Data ss:Type="String">Club &amp; Mace Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING335</Data></Cell><Cell><Data ss:Type="String">Helmet</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING336</Data></Cell><Cell><Data ss:Type="String">Shield</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING337</Data></Cell><Cell><Data ss:Type="String">Spear Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING338</Data></Cell><Cell><Data ss:Type="String">Bow &amp; Crossbow Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING339</Data></Cell><Cell><Data ss:Type="String">Belt</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING340</Data></Cell><Cell><Data ss:Type="String">Jewelry</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING341</Data></Cell><Cell><Data ss:Type="String">Gloves</Data></Cell></Row><Row ss:Index="242" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING342</Data></Cell><Cell><Data ss:Type="String">Boots</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING343</Data></Cell><Cell><Data ss:Type="String">Body Armor</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING344</Data></Cell><Cell><Data ss:Type="String">Polearm Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING345</Data></Cell><Cell><Data ss:Type="String">Axe Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING346</Data></Cell><Cell><Data ss:Type="String">Hammer Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING347</Data></Cell><Cell><Data ss:Type="String">Staff Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING348</Data></Cell><Cell><Data ss:Type="String">Bow &amp; Crossbow Class</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING349</Data></Cell><Cell><Data ss:Type="String">Caster</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING350</Data></Cell><Cell><Data ss:Type="String">Creature</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING351</Data></Cell><Cell><Data ss:Type="String">Area</Data></Cell></Row><Row ss:Index="252" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING352</Data></Cell><Cell><Data ss:Type="String">Item</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING353</Data></Cell><Cell><Data ss:Type="String">Creature Area</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING354</Data></Cell><Cell><Data ss:Type="String">Caster Area</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING355</Data></Cell><Cell><Data ss:Type="String">Caster's Minions</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING356</Data></Cell><Cell><Data ss:Type="String">Creature's Minions</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING357</Data></Cell><Cell><Data ss:Type="String">Caster and Minions</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING358</Data></Cell><Cell><Data ss:Type="String">Creature and Minions</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING359</Data></Cell><Cell><Data ss:Type="String">Projectile</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING360</Data></Cell><Cell><Data ss:Type="String">% Strength</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING361</Data></Cell><Cell><Data ss:Type="String">% Dexterity</Data></Cell></Row><Row ss:Index="262" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING362</Data></Cell><Cell><Data ss:Type="String">% Vitality</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING363</Data></Cell><Cell><Data ss:Type="String">% Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING364</Data></Cell><Cell><Data ss:Type="String">% Mana</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING365</Data></Cell><Cell><Data ss:Type="String">% Life</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING366</Data></Cell><Cell><Data ss:Type="String">% Stamina</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING367</Data></Cell><Cell><Data ss:Type="String">% Movement Speed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING368</Data></Cell><Cell><Data ss:Type="String">% Attack Speed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING369</Data></Cell><Cell><Data ss:Type="String">% Defense Rating</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING370</Data></Cell><Cell><Data ss:Type="String">% Attack Rating</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING371</Data></Cell><Cell><Data ss:Type="String">% Damage Dealt</Data></Cell></Row><Row ss:Index="272" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING372</Data></Cell><Cell><Data ss:Type="String">% Damage Taken</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING373</Data></Cell><Cell><Data ss:Type="String">% Improved Chance of Finding Magical Items</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING374</Data></Cell><Cell><Data ss:Type="String">% More Gold Dropped By Enemies</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING375</Data></Cell><Cell><Data ss:Type="String">% Faster Casting Speed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING376</Data></Cell><Cell><Data ss:Type="String">% Life Stolen Per Hit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING377</Data></Cell><Cell><Data ss:Type="String">% Mana Stolen Per Hit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING378</Data></Cell><Cell><Data ss:Type="String">% Damage Reflected To Enemy</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING379</Data></Cell><Cell><Data ss:Type="String">% Improved Chance Of Block</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING380</Data></Cell><Cell><Data ss:Type="String">% Reduced Item Requirements</Data></Cell></Row><Row ss:Index="281" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING381</Data></Cell><Cell><Data ss:Type="String">% Piercing Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING382</Data></Cell><Cell><Data ss:Type="String">% Slashing Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING383</Data></Cell><Cell><Data ss:Type="String">% Crushing Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING384</Data></Cell><Cell><Data ss:Type="String">% Magical Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING385</Data></Cell><Cell><Data ss:Type="String">% Fire Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING386</Data></Cell><Cell><Data ss:Type="String">% Ice Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING387</Data></Cell><Cell><Data ss:Type="String">% Electric Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING388</Data></Cell><Cell><Data ss:Type="String">N/A</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING389</Data></Cell><Cell><Data ss:Type="String">Remove Effect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING390</Data></Cell><Cell><Data ss:Type="String">Knockback Effect</Data></Cell></Row><Row ss:Index="291" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING391</Data></Cell><Cell><Data ss:Type="String">Identify Item</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING392</Data></Cell><Cell><Data ss:Type="String">Write Spell</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING393</Data></Cell><Cell><Data ss:Type="String">Summon Creature</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING394</Data></Cell><Cell><Data ss:Type="String">Add Elemental Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING395</Data></Cell><Cell><Data ss:Type="String">Transform Creature</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING396</Data></Cell><Cell><Data ss:Type="String">Revert Transformation</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING397</Data></Cell><Cell><Data ss:Type="String">Opens Town Portal</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING398</Data></Cell><Cell><Data ss:Type="String">Discover Current Dungeon Level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING399</Data></Cell><Cell><Data ss:Type="String">Cause Target to Flee</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING400</Data></Cell><Cell><Data ss:Type="String">Charm Target</Data></Cell></Row><Row ss:Index="301" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING401</Data></Cell><Cell><Data ss:Type="String">Dispel Summoned Monster</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING402</Data></Cell><Cell><Data ss:Type="String">Dispel Summoned Enemy Monster</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING403</Data></Cell><Cell><Data ss:Type="String">Strength Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING404</Data></Cell><Cell><Data ss:Type="String">Dexterity Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING405</Data></Cell><Cell><Data ss:Type="String">Vitality Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING406</Data></Cell><Cell><Data ss:Type="String">Magic Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING407</Data></Cell><Cell><Data ss:Type="String">Mana Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING408</Data></Cell><Cell><Data ss:Type="String">Life Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING409</Data></Cell><Cell><Data ss:Type="String">Stamina</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING410</Data></Cell><Cell><Data ss:Type="String">Mana Recovered</Data></Cell></Row><Row ss:Index="311" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING411</Data></Cell><Cell><Data ss:Type="String">HP Recovered</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING412</Data></Cell><Cell><Data ss:Type="String">Stamina Recovered</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING413</Data></Cell><Cell><Data ss:Type="String">Defense Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING414</Data></Cell><Cell><Data ss:Type="String">Attack Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING415</Data></Cell><Cell><Data ss:Type="String">Damage Dealt Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING416</Data></Cell><Cell><Data ss:Type="String">Damage Taken Reduced</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING417</Data></Cell><Cell><Data ss:Type="String">Knockback</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING418</Data></Cell><Cell><Data ss:Type="String">Sword Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING419</Data></Cell><Cell><Data ss:Type="String">Club &amp; Mace Skill Bonus</Data></Cell></Row><Row ss:Index="320" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING420</Data></Cell><Cell><Data ss:Type="String">Hammer Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING421</Data></Cell><Cell><Data ss:Type="String">Axe Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING422</Data></Cell><Cell><Data ss:Type="String">Spear Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING423</Data></Cell><Cell><Data ss:Type="String">Staff Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING424</Data></Cell><Cell><Data ss:Type="String">Polearm Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING425</Data></Cell><Cell><Data ss:Type="String">Bow &amp; Crossbow Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING426</Data></Cell><Cell><Data ss:Type="String">Critical Strike Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING427</Data></Cell><Cell><Data ss:Type="String">Spell Casting Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING428</Data></Cell><Cell><Data ss:Type="String">Dual-Wielding Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING429</Data></Cell><Cell><Data ss:Type="String">Shield Battle Skill Bonus</Data></Cell></Row><Row ss:Index="330" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING430</Data></Cell><Cell><Data ss:Type="String">Attack Magic Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING431</Data></Cell><Cell><Data ss:Type="String">Defense Magic Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING432</Data></Cell><Cell><Data ss:Type="String">Charm Magic Skill Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING433</Data></Cell><Cell><Data ss:Type="String">% Strength Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING434</Data></Cell><Cell><Data ss:Type="String">% Dexterity Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING435</Data></Cell><Cell><Data ss:Type="String">% Vitality Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING436</Data></Cell><Cell><Data ss:Type="String">% Magic Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING437</Data></Cell><Cell><Data ss:Type="String">% Mana Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING438</Data></Cell><Cell><Data ss:Type="String">% Life Bonus</Data></Cell></Row><Row ss:Index="339" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING439</Data></Cell><Cell><Data ss:Type="String">% Stamina Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING440</Data></Cell><Cell><Data ss:Type="String">% Movement Speed Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING441</Data></Cell><Cell><Data ss:Type="String">% Attack Speed Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING442</Data></Cell><Cell><Data ss:Type="String">% Defense Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING443</Data></Cell><Cell><Data ss:Type="String">% Attack Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING444</Data></Cell><Cell><Data ss:Type="String">% Damage Dealt Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING445</Data></Cell><Cell><Data ss:Type="String">% Damage Taken Reduced</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING446</Data></Cell><Cell><Data ss:Type="String">% Chance of Finding Magical Items</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING447</Data></Cell><Cell><Data ss:Type="String">% More Gold Dropped By Enemies</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING448</Data></Cell><Cell><Data ss:Type="String">% Faster Casting Speed</Data></Cell></Row><Row ss:Index="349" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING449</Data></Cell><Cell><Data ss:Type="String">% Life Stolen Per Hit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING450</Data></Cell><Cell><Data ss:Type="String">% Mana Stolen Per Hit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING451</Data></Cell><Cell><Data ss:Type="String">% Damage Reflected To Enemy</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING452</Data></Cell><Cell><Data ss:Type="String">% Improved Chance Of Block</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING453</Data></Cell><Cell><Data ss:Type="String">% Reduced Item Requirements</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING454</Data></Cell><Cell><Data ss:Type="String">% Piercing Resistance Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING455</Data></Cell><Cell><Data ss:Type="String">% Slashing Resistance Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING456</Data></Cell><Cell><Data ss:Type="String">% Crushing Resistance Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING457</Data></Cell><Cell><Data ss:Type="String">% Magical Resistance Bonus</Data></Cell></Row><Row ss:Index="358" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING458</Data></Cell><Cell><Data ss:Type="String">% Fire Resistance Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING459</Data></Cell><Cell><Data ss:Type="String">% Ice Resistance Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING460</Data></Cell><Cell><Data ss:Type="String">% Electric Resistance Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING461</Data></Cell><Cell><Data ss:Type="String">N/A</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING462</Data></Cell><Cell><Data ss:Type="String">Remove Effect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING463</Data></Cell><Cell><Data ss:Type="String">Knockback Effect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING464</Data></Cell><Cell><Data ss:Type="String">Identify Item</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING465</Data></Cell><Cell><Data ss:Type="String">Write Spell</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING466</Data></Cell><Cell><Data ss:Type="String">Summon Creature</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING467</Data></Cell><Cell><Data ss:Type="String">Add Elemental Damage</Data></Cell></Row><Row ss:Index="368" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING468</Data></Cell><Cell><Data ss:Type="String">Transform Creature</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING469</Data></Cell><Cell><Data ss:Type="String">Revert Transformation</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING470</Data></Cell><Cell><Data ss:Type="String">Opens Town Portal</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING471</Data></Cell><Cell><Data ss:Type="String">Discover Current Level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING472</Data></Cell><Cell><Data ss:Type="String">Cause Target to Flee</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING473</Data></Cell><Cell><Data ss:Type="String">Charm Target</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING474</Data></Cell><Cell><Data ss:Type="String">Dispel Summoned Monster</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING475</Data></Cell><Cell><Data ss:Type="String">Strength Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING476</Data></Cell><Cell><Data ss:Type="String">Dexterity Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING477</Data></Cell><Cell><Data ss:Type="String">Vitality Penalty</Data></Cell></Row><Row ss:Index="378" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING478</Data></Cell><Cell><Data ss:Type="String">Magic Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING479</Data></Cell><Cell><Data ss:Type="String">Mana Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING480</Data></Cell><Cell><Data ss:Type="String">Life Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING481</Data></Cell><Cell><Data ss:Type="String">Stamina Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING482</Data></Cell><Cell><Data ss:Type="String">Mana Drained</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING483</Data></Cell><Cell><Data ss:Type="String">HP Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING484</Data></Cell><Cell><Data ss:Type="String">Stamina Drained</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING485</Data></Cell><Cell><Data ss:Type="String">Defense Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING486</Data></Cell><Cell><Data ss:Type="String">Attack Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING487</Data></Cell><Cell><Data ss:Type="String">Damage Dealt Penalty</Data></Cell></Row><Row ss:Index="388" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING488</Data></Cell><Cell><Data ss:Type="String">Damage Taken Increased</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING489</Data></Cell><Cell><Data ss:Type="String">Knockback</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING490</Data></Cell><Cell><Data ss:Type="String">Sword Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING491</Data></Cell><Cell><Data ss:Type="String">Club &amp; Mace Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING492</Data></Cell><Cell><Data ss:Type="String">Hammer Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING493</Data></Cell><Cell><Data ss:Type="String">Axe Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING494</Data></Cell><Cell><Data ss:Type="String">Spear Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING495</Data></Cell><Cell><Data ss:Type="String">Staff Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING496</Data></Cell><Cell><Data ss:Type="String">Polearm Skill Penalty</Data></Cell></Row><Row ss:Index="397" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING497</Data></Cell><Cell><Data ss:Type="String">Bow &amp; Crossbow Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING498</Data></Cell><Cell><Data ss:Type="String">Critical Strike Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING499</Data></Cell><Cell><Data ss:Type="String">Spell Casting Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING500</Data></Cell><Cell><Data ss:Type="String">Dual-Wielding Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING501</Data></Cell><Cell><Data ss:Type="String">Shield Battle Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING502</Data></Cell><Cell><Data ss:Type="String">Attack Magic Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING503</Data></Cell><Cell><Data ss:Type="String">Defense Magic Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING504</Data></Cell><Cell><Data ss:Type="String">Charm Magic Skill Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING505</Data></Cell><Cell><Data ss:Type="String">% Strength Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING506</Data></Cell><Cell><Data ss:Type="String">% Dexterity Penalty</Data></Cell></Row><Row ss:Index="407" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING507</Data></Cell><Cell><Data ss:Type="String">% Vitality Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING508</Data></Cell><Cell><Data ss:Type="String">% Magic Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING509</Data></Cell><Cell><Data ss:Type="String">% Mana Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING510</Data></Cell><Cell><Data ss:Type="String">% Life Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING511</Data></Cell><Cell><Data ss:Type="String">% Stamina Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING512</Data></Cell><Cell><Data ss:Type="String">% Movement Speed Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING513</Data></Cell><Cell><Data ss:Type="String">% Attack Speed Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING514</Data></Cell><Cell><Data ss:Type="String">% Defense Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING515</Data></Cell><Cell><Data ss:Type="String">% Attack Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING516</Data></Cell><Cell><Data ss:Type="String">% Damage Dealt Penalty</Data></Cell></Row><Row ss:Index="417" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING517</Data></Cell><Cell><Data ss:Type="String">% Damage Taken Increased</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING518</Data></Cell><Cell><Data ss:Type="String">% Reduced Chance of Finding Magical Items</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING519</Data></Cell><Cell><Data ss:Type="String">% Less Gold Dropped By Enemies</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING520</Data></Cell><Cell><Data ss:Type="String">% Slower Casting Speed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING521</Data></Cell><Cell><Data ss:Type="String">% Life Drained Per Hit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING522</Data></Cell><Cell><Data ss:Type="String">% Mana Drained Per Hit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING523</Data></Cell><Cell><Data ss:Type="String">% Damage Reflected To Enemy</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING524</Data></Cell><Cell><Data ss:Type="String">% Reduced Chance Of Block</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING525</Data></Cell><Cell><Data ss:Type="String">% Increased Item Requirements</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING526</Data></Cell><Cell><Data ss:Type="String">% Piercing Resistance Penalty</Data></Cell></Row><Row ss:Index="427" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING527</Data></Cell><Cell><Data ss:Type="String">% Slashing Resistance Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING528</Data></Cell><Cell><Data ss:Type="String">% Crushing Resistance Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING529</Data></Cell><Cell><Data ss:Type="String">% Magical Resistance Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING530</Data></Cell><Cell><Data ss:Type="String">% Fire Resistance Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING531</Data></Cell><Cell><Data ss:Type="String">% Ice Resistance Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING532</Data></Cell><Cell><Data ss:Type="String">% Electric Resistance Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING533</Data></Cell><Cell><Data ss:Type="String">N/A</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING534</Data></Cell><Cell><Data ss:Type="String">Remove Effect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING535</Data></Cell><Cell><Data ss:Type="String">Knockback Effect</Data></Cell></Row><Row ss:Index="436" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING536</Data></Cell><Cell><Data ss:Type="String">Identify Item</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING537</Data></Cell><Cell><Data ss:Type="String">Write Spell</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING538</Data></Cell><Cell><Data ss:Type="String">Summon Creature</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING539</Data></Cell><Cell><Data ss:Type="String">Add Elemental Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING540</Data></Cell><Cell><Data ss:Type="String">Transform Creature</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING541</Data></Cell><Cell><Data ss:Type="String">Revert Transformation</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING542</Data></Cell><Cell><Data ss:Type="String">Opens Town Portal</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING543</Data></Cell><Cell><Data ss:Type="String">Discover Current Level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING544</Data></Cell><Cell><Data ss:Type="String">Cause Target to Flee</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING545</Data></Cell><Cell><Data ss:Type="String">Charm Target</Data></Cell></Row><Row ss:Index="446" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING546</Data></Cell><Cell><Data ss:Type="String">Dispel Summoned Monster</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING547</Data></Cell><Cell><Data ss:Type="String">Dispel Summoned Enemy Monster</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING548</Data></Cell><Cell><Data ss:Type="String">Strong</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING549</Data></Cell><Cell><Data ss:Type="String">Mighty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING550</Data></Cell><Cell><Data ss:Type="String">Legendary</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING551</Data></Cell><Cell><Data ss:Type="String">Titanic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING552</Data></Cell><Cell><Data ss:Type="String">Godly</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING553</Data></Cell><Cell><Data ss:Type="String">Nimble</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING554</Data></Cell><Cell><Data ss:Type="String">Quick</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING555</Data></Cell><Cell><Data ss:Type="String">Swift</Data></Cell></Row><Row ss:Index="456" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING556</Data></Cell><Cell><Data ss:Type="String">Blinding</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING557</Data></Cell><Cell><Data ss:Type="String">Humming</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING558</Data></Cell><Cell><Data ss:Type="String">Heavy</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING559</Data></Cell><Cell><Data ss:Type="String">Crushing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING560</Data></Cell><Cell><Data ss:Type="String">Barbaric</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING561</Data></Cell><Cell><Data ss:Type="String">Deep</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING562</Data></Cell><Cell><Data ss:Type="String">Robust</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING563</Data></Cell><Cell><Data ss:Type="String">Lighted</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING564</Data></Cell><Cell><Data ss:Type="String">Ancient</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING565</Data></Cell><Cell><Data ss:Type="String">Runic</Data></Cell></Row><Row ss:Index="466" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING566</Data></Cell><Cell><Data ss:Type="String">Charmed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING567</Data></Cell><Cell><Data ss:Type="String">Wrought</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING568</Data></Cell><Cell><Data ss:Type="String">Gilded</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING569</Data></Cell><Cell><Data ss:Type="String">Jeweled</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING570</Data></Cell><Cell><Data ss:Type="String">Gemmed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING571</Data></Cell><Cell><Data ss:Type="String">Encrusted</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING572</Data></Cell><Cell><Data ss:Type="String">Divine</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING573</Data></Cell><Cell><Data ss:Type="String">Healthy</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING574</Data></Cell><Cell><Data ss:Type="String">Hearty</Data></Cell></Row><Row ss:Index="475" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING575</Data></Cell><Cell><Data ss:Type="String">Vital</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING576</Data></Cell><Cell><Data ss:Type="String">Swarthy</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING577</Data></Cell><Cell><Data ss:Type="String">Vigorous</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING578</Data></Cell><Cell><Data ss:Type="String">Hard</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING579</Data></Cell><Cell><Data ss:Type="String">Solid</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING580</Data></Cell><Cell><Data ss:Type="String">Enduring</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING581</Data></Cell><Cell><Data ss:Type="String">Endless</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING582</Data></Cell><Cell><Data ss:Type="String">Eternal</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING583</Data></Cell><Cell><Data ss:Type="String">Shining</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING584</Data></Cell><Cell><Data ss:Type="String">Gleaming</Data></Cell></Row><Row ss:Index="485" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING585</Data></Cell><Cell><Data ss:Type="String">Glittering</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING586</Data></Cell><Cell><Data ss:Type="String">Glowing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING587</Data></Cell><Cell><Data ss:Type="String">Shimmering</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING588</Data></Cell><Cell><Data ss:Type="String">Soothing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING589</Data></Cell><Cell><Data ss:Type="String">Healing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING590</Data></Cell><Cell><Data ss:Type="String">Curing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING591</Data></Cell><Cell><Data ss:Type="String">Medicinal</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING592</Data></Cell><Cell><Data ss:Type="String">Miraculous</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING593</Data></Cell><Cell><Data ss:Type="String">Horse's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING594</Data></Cell><Cell><Data ss:Type="String">Antelope's</Data></Cell></Row><Row ss:Index="495" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING595</Data></Cell><Cell><Data ss:Type="String">Gazelle's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING596</Data></Cell><Cell><Data ss:Type="String">Cheeta's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING597</Data></Cell><Cell><Data ss:Type="String">Lightning's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING598</Data></Cell><Cell><Data ss:Type="String">Hardened</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING599</Data></Cell><Cell><Data ss:Type="String">Hammered</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING600</Data></Cell><Cell><Data ss:Type="String">Thickened</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING601</Data></Cell><Cell><Data ss:Type="String">Plated</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING602</Data></Cell><Cell><Data ss:Type="String">Crafted</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING603</Data></Cell><Cell><Data ss:Type="String">Guiding</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING604</Data></Cell><Cell><Data ss:Type="String">Aiding</Data></Cell></Row><Row ss:Index="505" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING605</Data></Cell><Cell><Data ss:Type="String">Accurate</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING606</Data></Cell><Cell><Data ss:Type="String">Targeted</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING607</Data></Cell><Cell><Data ss:Type="String">Enchanted</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING608</Data></Cell><Cell><Data ss:Type="String">Smiting</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING609</Data></Cell><Cell><Data ss:Type="String">Piercing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING610</Data></Cell><Cell><Data ss:Type="String">Destroying</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING611</Data></Cell><Cell><Data ss:Type="String">Grinding</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING612</Data></Cell><Cell><Data ss:Type="String">Mashing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING613</Data></Cell><Cell><Data ss:Type="String">Shielding</Data></Cell></Row><Row ss:Index="514" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING614</Data></Cell><Cell><Data ss:Type="String">Protecting</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING615</Data></Cell><Cell><Data ss:Type="String">Auraed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING616</Data></Cell><Cell><Data ss:Type="String">Benevolent</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING617</Data></Cell><Cell><Data ss:Type="String">Blessed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING618</Data></Cell><Cell><Data ss:Type="String">Forceful</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING619</Data></Cell><Cell><Data ss:Type="String">Thrusting</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING620</Data></Cell><Cell><Data ss:Type="String">Hammering</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING621</Data></Cell><Cell><Data ss:Type="String">Blasting</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING622</Data></Cell><Cell><Data ss:Type="String">Hurling</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING623</Data></Cell><Cell><Data ss:Type="String">Novice's</Data></Cell></Row><Row ss:Index="524" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING624</Data></Cell><Cell><Data ss:Type="String">Disciple's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING625</Data></Cell><Cell><Data ss:Type="String">Journeyman's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING626</Data></Cell><Cell><Data ss:Type="String">Craftsman's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING627</Data></Cell><Cell><Data ss:Type="String">Master's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING628</Data></Cell><Cell><Data ss:Type="String">Strength</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING629</Data></Cell><Cell><Data ss:Type="String">Might</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING630</Data></Cell><Cell><Data ss:Type="String">Power</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING631</Data></Cell><Cell><Data ss:Type="String">Giants</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING632</Data></Cell><Cell><Data ss:Type="String">Titans</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING633</Data></Cell><Cell><Data ss:Type="String">Dexterity</Data></Cell></Row><Row ss:Index="534" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING634</Data></Cell><Cell><Data ss:Type="String">Quickness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING635</Data></Cell><Cell><Data ss:Type="String">Dodging</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING636</Data></Cell><Cell><Data ss:Type="String">Avoidance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING637</Data></Cell><Cell><Data ss:Type="String">Blur</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING638</Data></Cell><Cell><Data ss:Type="String">Life</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING639</Data></Cell><Cell><Data ss:Type="String">Vitality</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING640</Data></Cell><Cell><Data ss:Type="String">Force</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING641</Data></Cell><Cell><Data ss:Type="String">Health</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING642</Data></Cell><Cell><Data ss:Type="String">Immortality</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING643</Data></Cell><Cell><Data ss:Type="String">the Crone</Data></Cell></Row><Row ss:Index="544" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING644</Data></Cell><Cell><Data ss:Type="String">the Mage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING645</Data></Cell><Cell><Data ss:Type="String">the Wizard</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING646</Data></Cell><Cell><Data ss:Type="String">the Sorceror</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING647</Data></Cell><Cell><Data ss:Type="String">the Enchanter</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING648</Data></Cell><Cell><Data ss:Type="String">Seasons</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING649</Data></Cell><Cell><Data ss:Type="String">Years</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING650</Data></Cell><Cell><Data ss:Type="String">Ages</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING651</Data></Cell><Cell><Data ss:Type="String">Aeons</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING652</Data></Cell><Cell><Data ss:Type="String">Epochs</Data></Cell></Row><Row ss:Index="553" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING653</Data></Cell><Cell><Data ss:Type="String">the Fox</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING654</Data></Cell><Cell><Data ss:Type="String">the Jaguar</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING655</Data></Cell><Cell><Data ss:Type="String">the Eagle</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING656</Data></Cell><Cell><Data ss:Type="String">the Wolf</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING657</Data></Cell><Cell><Data ss:Type="String">the Tiger</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING658</Data></Cell><Cell><Data ss:Type="String">the Tortoise</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING659</Data></Cell><Cell><Data ss:Type="String">the Tusk</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING660</Data></Cell><Cell><Data ss:Type="String">the Rhino</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING661</Data></Cell><Cell><Data ss:Type="String">the Giant</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING662</Data></Cell><Cell><Data ss:Type="String">the Leviathan</Data></Cell></Row><Row ss:Index="563" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING663</Data></Cell><Cell><Data ss:Type="String">the Hare</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING664</Data></Cell><Cell><Data ss:Type="String">the Lizard</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING665</Data></Cell><Cell><Data ss:Type="String">the Cheetah</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING666</Data></Cell><Cell><Data ss:Type="String">Lightning</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING667</Data></Cell><Cell><Data ss:Type="String">Light</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING668</Data></Cell><Cell><Data ss:Type="String">the Grand</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING669</Data></Cell><Cell><Data ss:Type="String">the Mighty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING670</Data></Cell><Cell><Data ss:Type="String">the Chivalrous</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING671</Data></Cell><Cell><Data ss:Type="String">the Legendary</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING672</Data></Cell><Cell><Data ss:Type="String">the Gods</Data></Cell></Row><Row ss:Index="573" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING673</Data></Cell><Cell><Data ss:Type="String">Stone</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING674</Data></Cell><Cell><Data ss:Type="String">the Plains</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING675</Data></Cell><Cell><Data ss:Type="String">the Hills</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING676</Data></Cell><Cell><Data ss:Type="String">the Mountains</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING677</Data></Cell><Cell><Data ss:Type="String">the Earth</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING678</Data></Cell><Cell><Data ss:Type="String">Bronze</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING679</Data></Cell><Cell><Data ss:Type="String">Iron</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING680</Data></Cell><Cell><Data ss:Type="String">Steel</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING681</Data></Cell><Cell><Data ss:Type="String">Silver</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING682</Data></Cell><Cell><Data ss:Type="String">Gold</Data></Cell></Row><Row ss:Index="583" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING683</Data></Cell><Cell><Data ss:Type="String">Warriors</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING684</Data></Cell><Cell><Data ss:Type="String">Soldiers</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING685</Data></Cell><Cell><Data ss:Type="String">Lords</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING686</Data></Cell><Cell><Data ss:Type="String">Knights</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING687</Data></Cell><Cell><Data ss:Type="String">Mastery</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING688</Data></Cell><Cell><Data ss:Type="String">Protection</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING689</Data></Cell><Cell><Data ss:Type="String">Absorption</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING690</Data></Cell><Cell><Data ss:Type="String">Deflection</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING691</Data></Cell><Cell><Data ss:Type="String">Glancing</Data></Cell></Row><Row ss:Index="592" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING692</Data></Cell><Cell><Data ss:Type="String">Osmosis</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING693</Data></Cell><Cell><Data ss:Type="String">Luck</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING694</Data></Cell><Cell><Data ss:Type="String">Fortune</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING695</Data></Cell><Cell><Data ss:Type="String">Discovery</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING696</Data></Cell><Cell><Data ss:Type="String">Favor</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING697</Data></Cell><Cell><Data ss:Type="String">Providence</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING698</Data></Cell><Cell><Data ss:Type="String">Greed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING699</Data></Cell><Cell><Data ss:Type="String">Wealth</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING700</Data></Cell><Cell><Data ss:Type="String">Prosperity</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING701</Data></Cell><Cell><Data ss:Type="String">Affluence</Data></Cell></Row><Row ss:Index="602" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING702</Data></Cell><Cell><Data ss:Type="String">Opulence</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING703</Data></Cell><Cell><Data ss:Type="String">the Magician</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING704</Data></Cell><Cell><Data ss:Type="String">the Conjurer</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING705</Data></Cell><Cell><Data ss:Type="String">the Mage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING706</Data></Cell><Cell><Data ss:Type="String">the Wizard</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING707</Data></Cell><Cell><Data ss:Type="String">the Sorceror</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING708</Data></Cell><Cell><Data ss:Type="String">Sapping</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING709</Data></Cell><Cell><Data ss:Type="String">Draining</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING710</Data></Cell><Cell><Data ss:Type="String">Deep Draughts</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING711</Data></Cell><Cell><Data ss:Type="String">Leeching</Data></Cell></Row><Row ss:Index="612" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING712</Data></Cell><Cell><Data ss:Type="String">the Vampire</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING713</Data></Cell><Cell><Data ss:Type="String">the Lizard</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING714</Data></Cell><Cell><Data ss:Type="String">the Snake</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING715</Data></Cell><Cell><Data ss:Type="String">the Serpent</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING716</Data></Cell><Cell><Data ss:Type="String">the Wyrm</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING717</Data></Cell><Cell><Data ss:Type="String">the Dragon</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING718</Data></Cell><Cell><Data ss:Type="String">Spines</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING719</Data></Cell><Cell><Data ss:Type="String">Spikes</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING720</Data></Cell><Cell><Data ss:Type="String">Nails</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING721</Data></Cell><Cell><Data ss:Type="String">Spears</Data></Cell></Row><Row ss:Index="622" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING722</Data></Cell><Cell><Data ss:Type="String">Lances</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING723</Data></Cell><Cell><Data ss:Type="String">Blocking</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING724</Data></Cell><Cell><Data ss:Type="String">Blocking</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING725</Data></Cell><Cell><Data ss:Type="String">Blocking</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING726</Data></Cell><Cell><Data ss:Type="String">Deflection</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING727</Data></Cell><Cell><Data ss:Type="String">Deflection</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING728</Data></Cell><Cell><Data ss:Type="String">Basics</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING729</Data></Cell><Cell><Data ss:Type="String">Smoothness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING730</Data></Cell><Cell><Data ss:Type="String">Facility</Data></Cell></Row><Row ss:Index="631" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING731</Data></Cell><Cell><Data ss:Type="String">Clarity</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING732</Data></Cell><Cell><Data ss:Type="String">Lucidity</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING733</Data></Cell><Cell><Data ss:Type="String">Elements</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING734</Data></Cell><Cell><Data ss:Type="String">Frail</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING735</Data></Cell><Cell><Data ss:Type="String">Weak</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING736</Data></Cell><Cell><Data ss:Type="String">Clumsy</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING737</Data></Cell><Cell><Data ss:Type="String">Stumbling</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING738</Data></Cell><Cell><Data ss:Type="String">Diseased</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING739</Data></Cell><Cell><Data ss:Type="String">Ill</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING740</Data></Cell><Cell><Data ss:Type="String">Foolish</Data></Cell></Row><Row ss:Index="641" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING741</Data></Cell><Cell><Data ss:Type="String">Simpleton's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING742</Data></Cell><Cell><Data ss:Type="String">Mindless</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING743</Data></Cell><Cell><Data ss:Type="String">Fool's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING744</Data></Cell><Cell><Data ss:Type="String">Drained</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING745</Data></Cell><Cell><Data ss:Type="String">Corpse's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING746</Data></Cell><Cell><Data ss:Type="String">Exhausted</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING747</Data></Cell><Cell><Data ss:Type="String">Weary</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING748</Data></Cell><Cell><Data ss:Type="String">Stupefying</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING749</Data></Cell><Cell><Data ss:Type="String">Lobotomizing</Data></Cell></Row><Row ss:Index="650" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING750</Data></Cell><Cell><Data ss:Type="String">Draining</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING751</Data></Cell><Cell><Data ss:Type="String">Leeching</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING752</Data></Cell><Cell><Data ss:Type="String">Quivering</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING753</Data></Cell><Cell><Data ss:Type="String">Panting</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING754</Data></Cell><Cell><Data ss:Type="String">Brittle</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING755</Data></Cell><Cell><Data ss:Type="String">Crumbling</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING756</Data></Cell><Cell><Data ss:Type="String">Blind</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING757</Data></Cell><Cell><Data ss:Type="String">Sightless</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING758</Data></Cell><Cell><Data ss:Type="String">Troubled</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING759</Data></Cell><Cell><Data ss:Type="String">Corrupted</Data></Cell></Row><Row ss:Index="660" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING760</Data></Cell><Cell><Data ss:Type="String">Invalid's</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING761</Data></Cell><Cell><Data ss:Type="String">Sickened</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING762</Data></Cell><Cell><Data ss:Type="String">Frailty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING763</Data></Cell><Cell><Data ss:Type="String">Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING764</Data></Cell><Cell><Data ss:Type="String">Clumsiness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING765</Data></Cell><Cell><Data ss:Type="String">Shakes</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING766</Data></Cell><Cell><Data ss:Type="String">Disease</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING767</Data></Cell><Cell><Data ss:Type="String">Corruption</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING768</Data></Cell><Cell><Data ss:Type="String">Stupidity</Data></Cell></Row><Row ss:Index="669" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING769</Data></Cell><Cell><Data ss:Type="String">Lunacy</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING770</Data></Cell><Cell><Data ss:Type="String">Insanity</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING771</Data></Cell><Cell><Data ss:Type="String">the Idiot</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING772</Data></Cell><Cell><Data ss:Type="String">Illness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING773</Data></Cell><Cell><Data ss:Type="String">Quivering</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING774</Data></Cell><Cell><Data ss:Type="String">Panting</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING775</Data></Cell><Cell><Data ss:Type="String">Gasps</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING776</Data></Cell><Cell><Data ss:Type="String">Slowness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING777</Data></Cell><Cell><Data ss:Type="String">Creeping</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING778</Data></Cell><Cell><Data ss:Type="String">Slugs</Data></Cell></Row><Row ss:Index="679" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING779</Data></Cell><Cell><Data ss:Type="String">Snails</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING780</Data></Cell><Cell><Data ss:Type="String">the Brittle</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING781</Data></Cell><Cell><Data ss:Type="String">Flaking</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING782</Data></Cell><Cell><Data ss:Type="String">Blindness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING783</Data></Cell><Cell><Data ss:Type="String">the Broken</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING784</Data></Cell><Cell><Data ss:Type="String">Dullness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING785</Data></Cell><Cell><Data ss:Type="String">Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING786</Data></Cell><Cell><Data ss:Type="String">Vulnerability</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING787</Data></Cell><Cell><Data ss:Type="String">Rust</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING788</Data></Cell><Cell><Data ss:Type="String">Affliction</Data></Cell></Row><Row ss:Index="689" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING789</Data></Cell><Cell><Data ss:Type="String">Affliction</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING790</Data></Cell><Cell><Data ss:Type="String">the Pauper</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING791</Data></Cell><Cell><Data ss:Type="String">the Beggar</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING792</Data></Cell><Cell><Data ss:Type="String">Slow Casting</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING793</Data></Cell><Cell><Data ss:Type="String">Slow Casting</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING794</Data></Cell><Cell><Data ss:Type="String">Bleeding</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING795</Data></Cell><Cell><Data ss:Type="String">Wounds</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING796</Data></Cell><Cell><Data ss:Type="String">Depletion</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING797</Data></Cell><Cell><Data ss:Type="String">Bereavement</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING798</Data></Cell><Cell><Data ss:Type="String">Reflection</Data></Cell></Row><Row ss:Index="699" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING799</Data></Cell><Cell><Data ss:Type="String">Reflection</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING800</Data></Cell><Cell><Data ss:Type="String">Failure</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING801</Data></Cell><Cell><Data ss:Type="String">Incompetence</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING802</Data></Cell><Cell><Data ss:Type="String">Obtuseness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING803</Data></Cell><Cell><Data ss:Type="String">Opacity</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING804</Data></Cell><Cell><Data ss:Type="String">Achilles</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING805</Data></Cell><Cell><Data ss:Type="String">Enchant cost\n\010$1 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING806</Data></Cell><Cell><Data ss:Type="String">Place an \010item\010\nhere to\n\010enchant it\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING807</Data></Cell><Cell><Data ss:Type="String">You are far too \010famous\010 to benefit from my humble art!</Data></Cell></Row><Row ss:Index="708" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING808</Data></Cell><Cell><Data ss:Type="String">\n\nWill you pay \010$1 GP\010 to advance to the rank of \010$2?\010\n( Renown Level $3)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING809</Data></Cell><Cell><Data ss:Type="String">You are far too \010famous\010 to benefit from my humble art!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING810</Data></Cell><Cell><Data ss:Type="String">Place an \010item\010 here to destroy any \010socketed gems\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING811</Data></Cell><Cell><Data ss:Type="String">Break</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING812</Data></Cell><Cell><Data ss:Type="String">Cancel</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING813</Data></Cell><Cell><Data ss:Type="String">Place an \010item\010 here to destroy it and \010extract gems\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING814</Data></Cell><Cell><Data ss:Type="String">Extract</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING815</Data></Cell><Cell><Data ss:Type="String">Enchant</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING816</Data></Cell><Cell><Data ss:Type="String">Place an \010item\010 to pass on to your \010descendent\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING817</Data></Cell><Cell><Data ss:Type="String">Retire</Data></Cell></Row><Row ss:Index="718" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING818</Data></Cell><Cell><Data ss:Type="String">Spell must be cast on a target!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING819</Data></Cell><Cell><Data ss:Type="String">Target is not the right alignment!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING820</Data></Cell><Cell><Data ss:Type="String">The Town of Grove</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING821</Data></Cell><Cell><Data ss:Type="String">Level $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING822</Data></Cell><Cell><Data ss:Type="String">Summoned : \010$1/$2\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING823</Data></Cell><Cell><Data ss:Type="String">level $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING824</Data></Cell><Cell><Data ss:Type="String">Insufficient $1 Skill Level To Cast $2 on $3\nRight Click to Cancel</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING825</Data></Cell><Cell><Data ss:Type="String">Left Click to Cast $1 on $2\nRight Click to Cancel</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING826</Data></Cell><Cell><Data ss:Type="String">Left Click to Cast $1\nRight Click to Cancel</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING827</Data></Cell><Cell><Data ss:Type="String">Left Click to $1 $2\nRight Click to Cancel</Data></Cell></Row><Row ss:Index="728" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING828</Data></Cell><Cell><Data ss:Type="String">Left Click to $1\nRight Click to Cancel</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING829</Data></Cell><Cell><Data ss:Type="String">SPELL CANNOT BE CAST IN MENU\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING830</Data></Cell><Cell><Data ss:Type="String">CLICK TO CAST\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING831</Data></Cell><Cell><Data ss:Type="String">LEFT CLICK TO SET AS ACTIVE SPELL\nSPELL CANNOT BE CAST IN MENU\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING832</Data></Cell><Cell><Data ss:Type="String">LEFT CLICK TO SET AS ACTIVE SPELL\nRIGHT CLICK TO CAST\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING833</Data></Cell><Cell><Data ss:Type="String">\nAttack Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING834</Data></Cell><Cell><Data ss:Type="String">\nDefense Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING835</Data></Cell><Cell><Data ss:Type="String">\nCharm Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING836</Data></Cell><Cell><Data ss:Type="String">\nTarget : </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING837</Data></Cell><Cell><Data ss:Type="String">\nCasting Time : $1 seconds</Data></Cell></Row><Row ss:Index="738" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING838</Data></Cell><Cell><Data ss:Type="String">\nMana Cost : </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING839</Data></Cell><Cell><Data ss:Type="String">\nInstant Effect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING840</Data></Cell><Cell><Data ss:Type="String">\nDuration : $1 seconds</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING841</Data></Cell><Cell><Data ss:Type="String">$1% Chance of </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING842</Data></Cell><Cell><Data ss:Type="String">$1 per second</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING843</Data></Cell><Cell><Data ss:Type="String">$1% Chance to </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING844</Data></Cell><Cell><Data ss:Type="String">$1 if Level is below $2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING845</Data></Cell><Cell><Data ss:Type="String">$1 if Dungeon Level is $2 or above</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING846</Data></Cell><Cell><Data ss:Type="String">$1 of Identification Level $2 and below</Data></Cell></Row><Row ss:Index="747" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING847</Data></Cell><Cell><Data ss:Type="String">$1 of Level $2 and Below</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING848</Data></Cell><Cell><Data ss:Type="String">$1 of Level $2 for $3 Seconds</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING849</Data></Cell><Cell><Data ss:Type="String">\nRequires $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING850</Data></Cell><Cell><Data ss:Type="String">Gamble Price : </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING851</Data></Cell><Cell><Data ss:Type="String">Price : </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING852</Data></Cell><Cell><Data ss:Type="String">Sell Price : </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING853</Data></Cell><Cell><Data ss:Type="String">\nSocketed : $1 free sockets</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING854</Data></Cell><Cell><Data ss:Type="String">\nSocketed : 1 free socket</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING855</Data></Cell><Cell><Data ss:Type="String">\nTwo Handed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING856</Data></Cell><Cell><Data ss:Type="String">\nAttack Damage : </Data></Cell></Row><Row ss:Index="757" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING857</Data></Cell><Cell><Data ss:Type="String">\nDefense : </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING858</Data></Cell><Cell><Data ss:Type="String">\nPlace on socketed item to install</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING859</Data></Cell><Cell><Data ss:Type="String">\nAdds +$1 $2 to armor when installed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING860</Data></Cell><Cell><Data ss:Type="String">\nAdds +$1 $2 to weapon when installed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING861</Data></Cell><Cell><Data ss:Type="String">\nAdds $1 $2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING862</Data></Cell><Cell><Data ss:Type="String">$1 when installed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING863</Data></Cell><Cell><Data ss:Type="String">\nNot Identified!\nIdentification Level : $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING864</Data></Cell><Cell><Data ss:Type="String">\nRequires Renown of $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING865</Data></Cell><Cell><Data ss:Type="String">\nRequires $1 $2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING866</Data></Cell><Cell><Data ss:Type="String">\nRequires $2 $1</Data></Cell></Row><Row ss:Index="767" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING867</Data></Cell><Cell><Data ss:Type="String">\nRight Click to Write To Spellbook</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING868</Data></Cell><Cell><Data ss:Type="String">\nYou have already learned this spell.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING869</Data></Cell><Cell><Data ss:Type="String">\nYour $1 slots are full\nYou must remove a $2 spell to learn this spell.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING870</Data></Cell><Cell><Data ss:Type="String">\nUses : </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING871</Data></Cell><Cell><Data ss:Type="String">\nNot Usable in Town</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING872</Data></Cell><Cell><Data ss:Type="String">\nPlace on pet's icon or right click to feed to pet</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING873</Data></Cell><Cell><Data ss:Type="String">\nReturns pet to original form</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING874</Data></Cell><Cell><Data ss:Type="String">\nTransforms pet into $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING875</Data></Cell><Cell><Data ss:Type="String">$1 permanently</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING876</Data></Cell><Cell><Data ss:Type="String">$1 for $2 seconds</Data></Cell></Row><Row ss:Index="777" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING877</Data></Cell><Cell><Data ss:Type="String">\nStrength Improved : \010+$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING878</Data></Cell><Cell><Data ss:Type="String">\nStrength Reduced : \010$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING879</Data></Cell><Cell><Data ss:Type="String">\nDexterity Improved : \010+$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING880</Data></Cell><Cell><Data ss:Type="String">\nDexterity Reduced : \010$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING881</Data></Cell><Cell><Data ss:Type="String">\nVitality Improved : \010+$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING882</Data></Cell><Cell><Data ss:Type="String">\nVitality Reduced : \010$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING883</Data></Cell><Cell><Data ss:Type="String">\nMagic Improved : \010+$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING884</Data></Cell><Cell><Data ss:Type="String">\nMagic Reduced : \010$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING885</Data></Cell><Cell><Data ss:Type="String">\nArmor Improved : \010+$1\010</Data></Cell></Row><Row ss:Index="786" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING886</Data></Cell><Cell><Data ss:Type="String">\nArmor Reduced : \010$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING887</Data></Cell><Cell><Data ss:Type="String">\nRight Click to Use</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING888</Data></Cell><Cell><Data ss:Type="String">Close Help</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING889</Data></Cell><Cell><Data ss:Type="String">Help Menu</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING890</Data></Cell><Cell><Data ss:Type="String">\010Left Click\010 to Move, Attack, and Interact with items\n\010Right Click\010 to cast spells (when learned)\nHold \010&lt;CTRL&gt;\010 to Run\nHold \010&lt;ALT&gt;\010 to highlight items on the ground\nHold \010&lt;SHIFT&gt;\010 to remain stationary while attacking\nHold \010&lt;SHIFT&gt;\010 while clicking on items to have your pet take them\nHold \010&lt;SHIFT&gt;\010 while clicking merchants to sell directly from pet's inventory\n\010&lt;TAB&gt;\010 toggles the AutoMap\nPress \010V\010 for the Save Menu\nPress \010H\010 to toggle this Help Menu\nPress \010&lt;ESC&gt;\010 to pause or view the Save Menu\nPress \010&lt;SPACE&gt;\010 to use a special attack\nPress \010&lt;BACKSPACE&gt;\010 to quick-toggle your weapons</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING891</Data></Cell><Cell><Data ss:Type="String">Pet's Health</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING892</Data></Cell><Cell><Data ss:Type="String">Drop Items Here\nTo Feed To Pet</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING893</Data></Cell><Cell><Data ss:Type="String">Health Bar</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING894</Data></Cell><Cell><Data ss:Type="String">Mana Bar</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING895</Data></Cell><Cell><Data ss:Type="String">Your Gold</Data></Cell></Row><Row ss:Index="796" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING896</Data></Cell><Cell><Data ss:Type="String">Stamina Bar</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING897</Data></Cell><Cell><Data ss:Type="String">Experience Bar</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING898</Data></Cell><Cell><Data ss:Type="String">Toggle Run</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING899</Data></Cell><Cell><Data ss:Type="String">Toggle Show Loot</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING900</Data></Cell><Cell><Data ss:Type="String">Quick Item Slots</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING901</Data></Cell><Cell><Data ss:Type="String">Sub-Menu Buttons</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING902</Data></Cell><Cell><Data ss:Type="String">Drag Helmet Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING903</Data></Cell><Cell><Data ss:Type="String">Drag Armor Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING904</Data></Cell><Cell><Data ss:Type="String">Drag Shield Or Weapon Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING905</Data></Cell><Cell><Data ss:Type="String">Drag Weapon Here To Wield</Data></Cell></Row><Row ss:Index="806" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING906</Data></Cell><Cell><Data ss:Type="String">Drag Shield Or Weapon Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING907</Data></Cell><Cell><Data ss:Type="String">Drag Gloves Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING908</Data></Cell><Cell><Data ss:Type="String">Drag Necklace Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING909</Data></Cell><Cell><Data ss:Type="String">Drag Boots Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING910</Data></Cell><Cell><Data ss:Type="String">Drag Ring Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING911</Data></Cell><Cell><Data ss:Type="String">Drag Ring Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING912</Data></Cell><Cell><Data ss:Type="String">Drag Belt Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING913</Data></Cell><Cell><Data ss:Type="String">Journal</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING914</Data></Cell><Cell><Data ss:Type="String">$1hrs $2mins $3secs</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING915</Data></Cell><Cell><Data ss:Type="String">Done</Data></Cell></Row><Row ss:Index="816" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING916</Data></Cell><Cell><Data ss:Type="String">Level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING917</Data></Cell><Cell><Data ss:Type="String">Experience</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING918</Data></Cell><Cell><Data ss:Type="String">Next Level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING919</Data></Cell><Cell><Data ss:Type="String">Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING920</Data></Cell><Cell><Data ss:Type="String">Attack Rating</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING921</Data></Cell><Cell><Data ss:Type="String">Defense</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING922</Data></Cell><Cell><Data ss:Type="String">Stamina</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING923</Data></Cell><Cell><Data ss:Type="String">Life</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING924</Data></Cell><Cell><Data ss:Type="String">Magic</Data></Cell></Row><Row ss:Index="825" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING925</Data></Cell><Cell><Data ss:Type="String">Mana</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING926</Data></Cell><Cell><Data ss:Type="String">\010Strength\010 affects \010damage dealt\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING927</Data></Cell><Cell><Data ss:Type="String">\010Dexterity\010 affects likelihood of \010striking\010 an opponent\nas well as likelihood of \010dodging\010 an attack</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING928</Data></Cell><Cell><Data ss:Type="String">\010Vitality\010 determines the amount of \010life\010 available\nas well as the amount of \010stamina\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING929</Data></Cell><Cell><Data ss:Type="String">\010Magic\010 determines the amount of \010mana points\010 available\nand increases \010damage dealt\010 by spells</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING930</Data></Cell><Cell><Data ss:Type="String">range of damage dealt on a successful strike</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING931</Data></Cell><Cell><Data ss:Type="String">rating of the likelihood that you will strike</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING932</Data></Cell><Cell><Data ss:Type="String">rating of the likelihood that you will dodge</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING933</Data></Cell><Cell><Data ss:Type="String">amount of stamina available</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING934</Data></Cell><Cell><Data ss:Type="String">amount of life available</Data></Cell></Row><Row ss:Index="835" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING935</Data></Cell><Cell><Data ss:Type="String">amount of mana available</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING936</Data></Cell><Cell><Data ss:Type="String">$1's Quest</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING937</Data></Cell><Cell><Data ss:Type="String">Please return when the task is complete!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING938</Data></Cell><Cell><Data ss:Type="String">At last! \010$1\010 has been destroyed! Your \010journey\010 is complete!\n\nYou receive\n\010$2 Experience\010\n\010$3 Fame\010\n\010$4 Gold\010\n\nCome back and \010speak\010 to me when you would like to \010retire!\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING939</Data></Cell><Cell><Data ss:Type="String">\010$1\010 the \010$2\010 still awaits you on \010level $3\010. Return when you have \010defeated\010 it...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING940</Data></Cell><Cell><Data ss:Type="String">Destroy \010$1\010 and its \010$2\010 minions on \010level $3\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING941</Data></Cell><Cell><Data ss:Type="String">You have my gratitude for dispatching \010$1\010 and its \010minions\010! Here is your reward!\n\nYou receive\n\010$2 Experience\010\n\010$3 Fame\010\n\010$4 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING942</Data></Cell><Cell><Data ss:Type="String">Please return when you have defeated \010$1\010 and its \010minions\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING943</Data></Cell><Cell><Data ss:Type="String">Destroy \010$1\010 the \010$2\010 and its \010$3\010 minions on \010level $4\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING944</Data></Cell><Cell><Data ss:Type="String">Thank you for retrieving the \010$1\010 from \010$2\010 and its \010minions\010! Here is your reward!\n\nYou receive\n\010$3 Experience\010\n\010$4 Fame\010\n\010$5 Gold\010</Data></Cell></Row><Row ss:Index="845" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING945</Data></Cell><Cell><Data ss:Type="String">Please return when you have defeated \010$1\010 and its \010minions\010 and found the \010$2\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING946</Data></Cell><Cell><Data ss:Type="String">Destroy \010$1\010 the \010$2\010 and its \010$3\010 minions on \010level $4\010 and return the \010$5\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING947</Data></Cell><Cell><Data ss:Type="String">You have my thanks for defeating \010$1!\010 - here is your reward!\n\nYou receive\n\010$2 Experience\010\n\010$3 Fame\010\n\010$4 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING948</Data></Cell><Cell><Data ss:Type="String">Please return when you have defeated \010$1\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING949</Data></Cell><Cell><Data ss:Type="String">Destroy \010$1\010 the \010$2\010 on \010level $3\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING950</Data></Cell><Cell><Data ss:Type="String">Thank you for clearing out that infestation for me! Here is your reward!\n\nYou receive\n\010$1 Experience\010\n\010$2 Fame\010\n\010$3 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING951</Data></Cell><Cell><Data ss:Type="String">Please return when all of the \010$1s\010 have been killed.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING952</Data></Cell><Cell><Data ss:Type="String">Destroy \010$1 $2s\010 on \010level $3\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING953</Data></Cell><Cell><Data ss:Type="String">Ah! You've found the \010$1!\010 And here is your reward. My thanks to you!\n\nYou receive\n\010$2 Experience\010\n\010$3 Fame\010\n\010$4 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING954</Data></Cell><Cell><Data ss:Type="String">Destroy \010$1\010 the \010$2\010 on \010level $3\010 and retrieve \010$4\010.</Data></Cell></Row><Row ss:Index="855" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING955</Data></Cell><Cell><Data ss:Type="String">Please return when you have found the \010$1\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING956</Data></Cell><Cell><Data ss:Type="String">Thank goodness! You've found the \010$1\010! And here is your reward. My thanks to you!\n\nYou receive\n\010$2 Experience\010\n\010$3 Fame\010\n\010$4 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING957</Data></Cell><Cell><Data ss:Type="String">Retrieve \010$1\010 from \010level $2\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING958</Data></Cell><Cell><Data ss:Type="String">Please return when you have found the \010$1\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING959</Data></Cell><Cell><Data ss:Type="String">Your reward is a \010$1\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING960</Data></Cell><Cell><Data ss:Type="String">$1 Received\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING961</Data></Cell><Cell><Data ss:Type="String"> I'll give you this \010$1\010 as reward!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING962</Data></Cell><Cell><Data ss:Type="String">\n\nYou can find the \010Dungeon Entrance\010 on the \010east\010 side of town...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING963</Data></Cell><Cell><Data ss:Type="String">Active Quests</Data></Cell></Row><Row ss:Index="864" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING964</Data></Cell><Cell><Data ss:Type="String">Reward</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING965</Data></Cell><Cell><Data ss:Type="String">Gold</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING966</Data></Cell><Cell><Data ss:Type="String">Fame</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING967</Data></Cell><Cell><Data ss:Type="String">Item</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING968</Data></Cell><Cell><Data ss:Type="String">Quest Name</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING969</Data></Cell><Cell><Data ss:Type="String">Cancel $1?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING970</Data></Cell><Cell><Data ss:Type="String">Cancel this Quest</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING971</Data></Cell><Cell><Data ss:Type="String">CANCEL</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING972</Data></Cell><Cell><Data ss:Type="String">$1 - Complete!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING973</Data></Cell><Cell><Data ss:Type="String">\n\nQuest completed! Return to \010$1\010 to receive your reward!\010</Data></Cell></Row><Row ss:Index="874" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING974</Data></Cell><Cell><Data ss:Type="String">\n($1) $2\010 Remaining.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING975</Data></Cell><Cell><Data ss:Type="String">You are in Demo Mode. Your Character can only reach level $1.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING976</Data></Cell><Cell><Data ss:Type="String">Points Remaining</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING977</Data></Cell><Cell><Data ss:Type="String">Adds \0101 point\010 to Damage when wielding this weapon\n Adds \0101 point\010 to Attack when wielding this weapon\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING978</Data></Cell><Cell><Data ss:Type="String">Chance of Critical Strike increases from \010$1%\010 to \010$2%\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING979</Data></Cell><Cell><Data ss:Type="String">Chance of Block with Shield increases from \010$1%\010 to \010$2%\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING980</Data></Cell><Cell><Data ss:Type="String">Spellcasting speed decrease changes from \010$1%\010 to \010$2%\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING981</Data></Cell><Cell><Data ss:Type="String">Right-Hand Damage increased from \010$1%\010 to \010$2%\n\010Left-Hand Damage increased from \010$3%\010 to \010$4%\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING982</Data></Cell><Cell><Data ss:Type="String">Active Spell</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING983</Data></Cell><Cell><Data ss:Type="String">Attack Magic</Data></Cell></Row><Row ss:Index="884" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING984</Data></Cell><Cell><Data ss:Type="String">Defense Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING985</Data></Cell><Cell><Data ss:Type="String">Charm Magic</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING986</Data></Cell><Cell><Data ss:Type="String">Hold CTRL and Left Click to\npermanently remove a spell</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING987</Data></Cell><Cell><Data ss:Type="String">Renown</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING988</Data></Cell><Cell><Data ss:Type="String">Attack</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING989</Data></Cell><Cell><Data ss:Type="String">$1 the $2 \010($3)\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING990</Data></Cell><Cell><Data ss:Type="String">$1 the $2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING991</Data></Cell><Cell><Data ss:Type="String">Display Tips</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING992</Data></Cell><Cell><Data ss:Type="String">\n\010-socketed-\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING993</Data></Cell><Cell><Data ss:Type="String">Blocked!</Data></Cell></Row><Row ss:Index="894" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING994</Data></Cell><Cell><Data ss:Type="String">$1 gold</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING995</Data></Cell><Cell><Data ss:Type="String">Failed!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING996</Data></Cell><Cell><Data ss:Type="String">Exit the Dungeon?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING997</Data></Cell><Cell><Data ss:Type="String">Ascend the stairs?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING998</Data></Cell><Cell><Data ss:Type="String">Enter the dungeon?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING999</Data></Cell><Cell><Data ss:Type="String">Descend deeper into the dungeon?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1000</Data></Cell><Cell><Data ss:Type="String">In Demo Mode you are only allowed to venture down $1 dungeon levels.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1001</Data></Cell><Cell><Data ss:Type="String">Return to the dungeon?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1002</Data></Cell><Cell><Data ss:Type="String">Getts the Traveler</Data></Cell></Row><Row ss:Index="903" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1003</Data></Cell><Cell><Data ss:Type="String">Pikko the Fisherman</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1004</Data></Cell><Cell><Data ss:Type="String">Select Difficulty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1005</Data></Cell><Cell><Data ss:Type="String">Page</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1006</Data></Cell><Cell><Data ss:Type="String">Easiest difficulty level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1007</Data></Cell><Cell><Data ss:Type="String">Adventurer</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1008</Data></Cell><Cell><Data ss:Type="String">Normal difficulty level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1009</Data></Cell><Cell><Data ss:Type="String">Hero</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1010</Data></Cell><Cell><Data ss:Type="String">Hard difficulty level</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1011</Data></Cell><Cell><Data ss:Type="String">Legend</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1012</Data></Cell><Cell><Data ss:Type="String">Hardest difficulty level</Data></Cell></Row><Row ss:Index="913" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1013</Data></Cell><Cell><Data ss:Type="String">Back</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1014</Data></Cell><Cell><Data ss:Type="String">Descendent Name</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1015</Data></Cell><Cell><Data ss:Type="String">Set Gender to Male</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1016</Data></Cell><Cell><Data ss:Type="String">Random Name</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1017</Data></Cell><Cell><Data ss:Type="String">Random Features</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1018</Data></Cell><Cell><Data ss:Type="String">Select Hairstyle</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1019</Data></Cell><Cell><Data ss:Type="String">Select Face</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1020</Data></Cell><Cell><Data ss:Type="String">Pet's Name</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1021</Data></Cell><Cell><Data ss:Type="String">Select Dog as Pet</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1022</Data></Cell><Cell><Data ss:Type="String">Select Cat as Pet</Data></Cell></Row><Row ss:Index="923" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1023</Data></Cell><Cell><Data ss:Type="String">\010RETIRED\010\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1024</Data></Cell><Cell><Data ss:Type="String">\nDifficulty : \010$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1025</Data></Cell><Cell><Data ss:Type="String">Continue Playing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1026</Data></Cell><Cell><Data ss:Type="String">Delete Game</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1027</Data></Cell><Cell><Data ss:Type="String">Really delete \010$1\010 forever?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1028</Data></Cell><Cell><Data ss:Type="String">Delete</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1029</Data></Cell><Cell><Data ss:Type="String">Cancel</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1030</Data></Cell><Cell><Data ss:Type="String">\010-Producers-\010\nJay Minn\nTravis Baldree</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1031</Data></Cell><Cell><Data ss:Type="String">\010-Design/Programming-\010\nTravis Baldree</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1032</Data></Cell><Cell><Data ss:Type="String">\010-Art Direction-\010\nTravis Baldree</Data></Cell></Row><Row ss:Index="933" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1033</Data></Cell><Cell><Data ss:Type="String">\010-Artists-\010\nJason Beck, Kevin Green, Jeff Selbig, Mike Fisher\nDavid Johnson, Travis Baldree, Martin Bartsch, Tito Pagan\nLiquid Development, Donnavon Webb, Nikitova, Jurgen Brenkert, David Helsby</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1034</Data></Cell><Cell><Data ss:Type="String">\010-Test Lead-\010\nMarcus King</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1035</Data></Cell><Cell><Data ss:Type="String">\010-Testers-\010\nScott Branston, Greg Brown, Tony Case\nBill Dennes, John Dunbar, Todd Dyment\nDeon Miyoi, Chris Mosconi, Sergio Sanchez</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1036</Data></Cell><Cell><Data ss:Type="String">\010-Audio-\010\nMarc Pospisil, Travis Baldree\nAdditional Music Licensed from LicenseMusic.com\nVoice Talents of Henry Dardennes, Lynn McManus, Dave White, John Patrick Lowrie</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1037</Data></Cell><Cell><Data ss:Type="String">Since oldest living memory, the \010Dungeon Gate\010 has stood in the heart of the \010Old Wood\010.  Its doorway leads to infinite possibility, to \010subterranean lands\010 fabled in stories and myths.  Many \010adventurers\010 have passed over that ancient threshold - some to find \010fame\010, \010glory\010, and \010wealth\010 beyond telling, and others \010never to return\010.\n\nThe town of \010Grove\010 has ever been the safe haven at the Dungeon's mouth - a watering hole and resting place for weary adventurers.  Here great tales are told by the Inn's fire.  \010Journeys\010 are planned, and \010legacies\010 are made.  \010Minstrels\010 sing of the great feats of \010heroes\010 long gone, and \010statues\010 ring the square, a testament to their deeds.\n\nAfter traveling many hard and dusty days, you and your faithful \010companion\010 arrive at last in the fabled forest town, which waits beneath the long shadow of the \010Gate\010.\n\nWithin these walls lies the path to \010infinite adventure\010. It is here that you will test your worth, and perhaps find \010fortune\010 and \010glory\010 along the way. It is here that you will determine your \010Fate...\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1038</Data></Cell><Cell><Data ss:Type="String">Continue...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1039</Data></Cell><Cell><Data ss:Type="String">[filler]</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1040</Data></Cell><Cell><Data ss:Type="String">Demo Version</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1041</Data></Cell><Cell><Data ss:Type="String">Ve\010rsi\010on $1b</Data></Cell></Row><Row ss:Index="942" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1042</Data></Cell><Cell><Data ss:Type="String">New Game</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1043</Data></Cell><Cell><Data ss:Type="String">Continue Game</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1044</Data></Cell><Cell><Data ss:Type="String">Options</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1045</Data></Cell><Cell><Data ss:Type="String">Credits</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1046</Data></Cell><Cell><Data ss:Type="String">Help</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1047</Data></Cell><Cell><Data ss:Type="String">FATE Website</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1048</Data></Cell><Cell><Data ss:Type="String">Name</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1049</Data></Cell><Cell><Data ss:Type="String">Screen Resolution</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1050</Data></Cell><Cell><Data ss:Type="String">800x600</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1051</Data></Cell><Cell><Data ss:Type="String">Light Blur</Data></Cell></Row><Row ss:Index="952" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1052</Data></Cell><Cell><Data ss:Type="String">On</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1053</Data></Cell><Cell><Data ss:Type="String">Shadows</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1054</Data></Cell><Cell><Data ss:Type="String">All Objects</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1055</Data></Cell><Cell><Data ss:Type="String">Shadow Detail</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1056</Data></Cell><Cell><Data ss:Type="String">High</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1057</Data></Cell><Cell><Data ss:Type="String">Particles</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1058</Data></Cell><Cell><Data ss:Type="String">VSYNC</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1059</Data></Cell><Cell><Data ss:Type="String">Off</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1060</Data></Cell><Cell><Data ss:Type="String">Fog</Data></Cell></Row><Row ss:Index="961" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1061</Data></Cell><Cell><Data ss:Type="String">Antialiasing</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1062</Data></Cell><Cell><Data ss:Type="String">Brightness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1063</Data></Cell><Cell><Data ss:Type="String">Sound Effect Volume</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1064</Data></Cell><Cell><Data ss:Type="String">Music Volume</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1065</Data></Cell><Cell><Data ss:Type="String">Display Tips</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1066</Data></Cell><Cell><Data ss:Type="String">640x480</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1067</Data></Cell><Cell><Data ss:Type="String">1024x768</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1068</Data></Cell><Cell><Data ss:Type="String">1152x864</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1069</Data></Cell><Cell><Data ss:Type="String">1280x1024</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1070</Data></Cell><Cell><Data ss:Type="String">1600x1200</Data></Cell></Row><Row ss:Index="971" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1071</Data></Cell><Cell><Data ss:Type="String">1280x768(wide)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1072</Data></Cell><Cell><Data ss:Type="String">1920x1200(wide)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1073</Data></Cell><Cell><Data ss:Type="String">Player Only</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1074</Data></Cell><Cell><Data ss:Type="String">Characters Only</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1075</Data></Cell><Cell><Data ss:Type="String">All</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1076</Data></Cell><Cell><Data ss:Type="String">Plain</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1077</Data></Cell><Cell><Data ss:Type="String">Animated</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1078</Data></Cell><Cell><Data ss:Type="String">At last, your \010journey\010 is complete...  \010Wearied\010 from your long years of \010adventure\010, you at last settle down, and pass your \010legacy\010 onto a \010younger\010 hero. They will \010carry on\010 your name, \010fighting\010 new battles, \010righting\010 old wrongs, and pursuing their \010Fate\010...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1079</Data></Cell><Cell><Data ss:Type="String">Create Descendent</Data></Cell></Row><Row ss:Index="980" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1080</Data></Cell><Cell><Data ss:Type="String">Retire Forever</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1081</Data></Cell><Cell><Data ss:Type="String">At last, your \010journey\010 is complete...  \010Wearied\010 from your long years of \010adventure\010, you at last settle down, and pass your \010legacy\010 onto a \010younger\010 hero. They will \010carry on\010 your name, \010fighting\010 new battles, \010righting\010 old wrongs, and pursuing their own \010Fate...\010\n\n</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1082</Data></Cell><Cell><Data ss:Type="String">Insufficient $1 Skill Level To Cast!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1083</Data></Cell><Cell><Data ss:Type="String">Spell must be cast on an item!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1084</Data></Cell><Cell><Data ss:Type="String">Nothing happens!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1085</Data></Cell><Cell><Data ss:Type="String">Excellent! Your $1 has been raised by\n\010$2 Points!\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1086</Data></Cell><Cell><Data ss:Type="String">Oh no! Your $1 has been reduced by\n\010$2 Points!\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1087</Data></Cell><Cell><Data ss:Type="String">Two \010$1\010 gemstones pop from the \010Statue\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1088</Data></Cell><Cell><Data ss:Type="String">As you \010pry\010 at the gemstones, a deep \010rumbling\010 echoes from the ground! \010$1\010 has been summoned to defend the \010Statue\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1089</Data></Cell><Cell><Data ss:Type="String">You place your \010$1\010 upon the \010Anvil\010 but ... nothing happens!</Data></Cell></Row><Row ss:Index="990" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1090</Data></Cell><Cell><Data ss:Type="String">A \010spectral hammer\010 crashes down upon your \010$1\010 - and you discover that new \010Sockets\010 have been added!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1091</Data></Cell><Cell><Data ss:Type="String">A \010spectral hammer\010 crashes down upon your \010$1\010 - and your item receives extra enchantment!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1092</Data></Cell><Cell><Data ss:Type="String">A \010spectral hammer\010 crashes down upon your \010$1\010 - and your item is imbued with unique powers!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1093</Data></Cell><Cell><Data ss:Type="String">A \010spectral hammer\010 crashes down upon your \010$1\010 - and removes all powers from your item!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1094</Data></Cell><Cell><Data ss:Type="String">You place your \010$1\010 upon the \010Anvil\010 but ... nothing happens!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1095</Data></Cell><Cell><Data ss:Type="String">You Feel Healthy!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1096</Data></Cell><Cell><Data ss:Type="String">Your Mind Feels Clearer!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1097</Data></Cell><Cell><Data ss:Type="String">You Feel Rested!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1098</Data></Cell><Cell><Data ss:Type="String">\010Fate's Statue\010 looms...\nWill you \010tempt Fate\010 and \010pry\010 the gems from the statue?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1099</Data></Cell><Cell><Data ss:Type="String">Pry</Data></Cell></Row><Row ss:Index="1000" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1100</Data></Cell><Cell><Data ss:Type="String">Leave</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1101</Data></Cell><Cell><Data ss:Type="String">The \010Shrine of Learning\010 awaits the patient student...\nWill you \010tempt Fate\010 and read from the ancient text?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1102</Data></Cell><Cell><Data ss:Type="String">Place an item on the \010Magic Anvil\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1103</Data></Cell><Cell><Data ss:Type="String">You must have a fishing pole to go fishing.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1104</Data></Cell><Cell><Data ss:Type="String">Your pet meets you in town, and has brought you\n\010$1 Gold\010\nfrom the sale of items!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1105</Data></Cell><Cell><Data ss:Type="String">Your pet has returned from town, and has brought you\n\010$1 Gold\010\nfrom the sale of items!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1106</Data></Cell><Cell><Data ss:Type="String">Your pet meets you in town.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1107</Data></Cell><Cell><Data ss:Type="String">Your pet has returned from town.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1108</Data></Cell><Cell><Data ss:Type="String">DISPELLED!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1109</Data></Cell><Cell><Data ss:Type="String">+$1 HP</Data></Cell></Row><Row ss:Index="1010" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1110</Data></Cell><Cell><Data ss:Type="String">-$1 HP</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1111</Data></Cell><Cell><Data ss:Type="String">Miss</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1112</Data></Cell><Cell><Data ss:Type="String">Fleeing!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1113</Data></Cell><Cell><Data ss:Type="String">$1 HP</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1114</Data></Cell><Cell><Data ss:Type="String">Summoned $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1115</Data></Cell><Cell><Data ss:Type="String">Return To Dungeon Level $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1116</Data></Cell><Cell><Data ss:Type="String">Return to Town</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1117</Data></Cell><Cell><Data ss:Type="String">No Effect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1118</Data></Cell><Cell><Data ss:Type="String">-$1 hp</Data></Cell></Row><Row ss:Index="1019" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1119</Data></Cell><Cell><Data ss:Type="String">+$1 XP</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1120</Data></Cell><Cell><Data ss:Type="String">LEVEL UP!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1121</Data></Cell><Cell><Data ss:Type="String">+$1 FAME</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1122</Data></Cell><Cell><Data ss:Type="String">Your \010Fame\010 has increased! You have attained the rank of \010$1\010. You receive \010extra Skill Points to spend!\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1123</Data></Cell><Cell><Data ss:Type="String">_</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1124</Data></Cell><Cell><Data ss:Type="String">Your pet is already in town!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1125</Data></Cell><Cell><Data ss:Type="String">Poisoned!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1126</Data></Cell><Cell><Data ss:Type="String">Mana Recovery</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1127</Data></Cell><Cell><Data ss:Type="String">Life Recovery</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1128</Data></Cell><Cell><Data ss:Type="String">Stamina Recovery</Data></Cell></Row><Row ss:Index="1029" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1129</Data></Cell><Cell><Data ss:Type="String">Defense Rating</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1130</Data></Cell><Cell><Data ss:Type="String">Damage Dealt</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1131</Data></Cell><Cell><Data ss:Type="String">Damage Taken</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1132</Data></Cell><Cell><Data ss:Type="String">View this Quest</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1133</Data></Cell><Cell><Data ss:Type="String">Low</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1134</Data></Cell><Cell><Data ss:Type="String">Medium</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1135</Data></Cell><Cell><Data ss:Type="String">High</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1136</Data></Cell><Cell><Data ss:Type="String">Ultra</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1137</Data></Cell><Cell><Data ss:Type="String">Town Portal Scroll</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1138</Data></Cell><Cell><Data ss:Type="String">Light Handaxe</Data></Cell></Row><Row ss:Index="1039" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1139</Data></Cell><Cell><Data ss:Type="String">Health Potion</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1140</Data></Cell><Cell><Data ss:Type="String">Identify Scroll</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1141</Data></Cell><Cell><Data ss:Type="String">Cat </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1142</Data></Cell><Cell><Data ss:Type="String">Life $1/$2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1143</Data></Cell><Cell><Data ss:Type="String">Mana $1/$2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1144</Data></Cell><Cell><Data ss:Type="String">Stamina $1/$2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1145</Data></Cell><Cell><Data ss:Type="String">Experience $1/$2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1146</Data></Cell><Cell><Data ss:Type="String">$1 of $2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1147</Data></Cell><Cell><Data ss:Type="String">Go Fishing!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1148</Data></Cell><Cell><Data ss:Type="String">Ascend Stairs</Data></Cell></Row><Row ss:Index="1049" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1149</Data></Cell><Cell><Data ss:Type="String">Descend Stairs</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1150</Data></Cell><Cell><Data ss:Type="String">$1's \n$2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1151</Data></Cell><Cell><Data ss:Type="String"> of $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1152</Data></Cell><Cell><Data ss:Type="String">$1 $2 $3</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1153</Data></Cell><Cell><Data ss:Type="String">$1 $2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1154</Data></Cell><Cell><Data ss:Type="String">$1 $2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1155</Data></Cell><Cell><Data ss:Type="String">$1 $2</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1156</Data></Cell><Cell><Data ss:Type="String">$1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1157</Data></Cell><Cell><Data ss:Type="String">Descend Into Dungeon</Data></Cell></Row><Row ss:Index="1058" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1158</Data></Cell><Cell><Data ss:Type="String">View this Quest</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1159</Data></Cell><Cell><Data ss:Type="String">Cursed Sword</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1160</Data></Cell><Cell><Data ss:Type="String">CRITICAL STRIKE</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1161</Data></Cell><Cell><Data ss:Type="String">Click to View Help</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1162</Data></Cell><Cell><Data ss:Type="String">$1 GP</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1163</Data></Cell><Cell><Data ss:Type="String">Upgrade</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1164</Data></Cell><Cell><Data ss:Type="String">BLOCKED</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1165</Data></Cell><Cell><Data ss:Type="String">Book of Identify</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1166</Data></Cell><Cell><Data ss:Type="String">Book of Town Portals</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1167</Data></Cell><Cell><Data ss:Type="String">Sort</Data></Cell></Row><Row ss:Index="1068" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1168</Data></Cell><Cell><Data ss:Type="String">Previous Realm</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1169</Data></Cell><Cell><Data ss:Type="String">Next Realm</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1170</Data></Cell><Cell><Data ss:Type="String">Use Special Attack \010&lt;space&gt;\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1171</Data></Cell><Cell><Data ss:Type="String">Toggle Weaponry \010&lt;BKSPACE&gt;\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1172</Data></Cell><Cell><Data ss:Type="String">Special Attack</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1173</Data></Cell><Cell><Data ss:Type="String">Quick-Switch Weapons</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1174</Data></Cell><Cell><Data ss:Type="String">Sorry. Not this time.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1175</Data></Cell><Cell><Data ss:Type="String">Master Quest</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1176</Data></Cell><Cell><Data ss:Type="String">I fear you are not yet ready for what lies ahead. Please return to me when you are stronger!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1180</Data></Cell><Cell><Data ss:Type="String">Set Race</Data></Cell></Row><Row ss:Index="1078" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1200</Data></Cell><Cell><Data ss:Type="String">Go To $1 ?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1201</Data></Cell><Cell><Data ss:Type="String">Go To $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1219</Data></Cell><Cell><Data ss:Type="String">Your current quest prevents you from using a portal.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1220</Data></Cell><Cell><Data ss:Type="String">Hardcore</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1221</Data></Cell><Cell><Data ss:Type="String">Hardcore</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1222</Data></Cell><Cell><Data ss:Type="String">Insanity difficulty level (one life, high score leaderboard)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1223</Data></Cell><Cell><Data ss:Type="String">I want the world to hear of my adventures! (Submit score to Leaderboards)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1224</Data></Cell><Cell><Data ss:Type="String">I wish to be forgotten. (Quit, Don't submit score to Leaderboards)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1225</Data></Cell><Cell><Data ss:Type="String">Trade</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1226</Data></Cell><Cell><Data ss:Type="String">Place your cards</Data></Cell></Row><Row ss:Index="1088" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1227</Data></Cell><Cell><Data ss:Type="String">Adventure</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1228</Data></Cell><Cell><Data ss:Type="String">Play Mode</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1229</Data></Cell><Cell><Data ss:Type="String">Play traditional mode (unlimited lives, no high score leaderboard)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1230</Data></Cell><Cell><Data ss:Type="String">And so it came to pass that the mighty Hero, his satchel filled with plunder,  was returning from his adventures within the Dungeon of Grove when was accosted by a mysterious stranger. Although of dubious appearance, the stranger spoke of a wondrous tome known as the "Book of Fate" concealed somewhere in the Dungeon. According to the stranger, the Book of Fate had the power to open gateways from one world to the next and even offered to lead the Hero to it - if he were willing to pay the stranger a small sum of gold that is. This bargain proved too good for a naïve young adventurer such as the Hero to turn down. He accepted it eagerly and urged the stranger to lead him to the book straightaway...not suspecting any foul play.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1231</Data></Cell><Cell><Data ss:Type="String">The stranger led the Hero deeper into the Dungeon than he had ever been before. After many days, they reached the chamber where the Book of Fate was hidden. Unfortunately, the stranger had no intentions of upholding his end of the bargain. Seizing the Book of Fate, he laughed maniacally and revealed his true identity: The Lord of Chaos, trickster and summoner of monstrous minions! After felling the Hero with a thunderbolt, he invoked the power of Fate and tore open two gateways: one to Druantia, the other to the ice realm of Typhon and poured armies of his evil minions into them. Awakening several days later, the young Hero realized the mistake which had been made, vowing to defeat the Lord of Chaos and close the portals which had been torn open by any means necessary...</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1299</Data></Cell><Cell><Data ss:Type="String">This portal does not appear stable enough to cross safely.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1300</Data></Cell><Cell><Data ss:Type="String">Thank you for destroying the \010$1\010! Here is your reward!\n\nYou receive\n\010$2 Experience\010\n\010$3 Fame\010\n\010$4 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1301</Data></Cell><Cell><Data ss:Type="String">You haven't destroyed the \010$1\010 on \010level $2 \010. </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1302</Data></Cell><Cell><Data ss:Type="String">Destroy the \010$1\010 on \010level $2 \010. </Data></Cell></Row><Row ss:Index="1097" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1303</Data></Cell><Cell><Data ss:Type="String">Thank you for protecting the \010$1\010.  Here is your reward!\n\nYou receive\n\010$2 Experience\010\n\010$3 Fame\010\n\010$4 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1304</Data></Cell><Cell><Data ss:Type="String">Please hurry and protect the \010$1\010 on \010level $2 \010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1305</Data></Cell><Cell><Data ss:Type="String">Activate the \010$1\010 on \010level $2 \010 and defend it from waves of monster attacks until the timer expires.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1310</Data></Cell><Cell><Data ss:Type="String">Thank you for bringing \010$1\010 to \010level $2\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1311</Data></Cell><Cell><Data ss:Type="String">You have not yet brought \010$1\010 to \010level $2\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1312</Data></Cell><Cell><Data ss:Type="String">Bring \010$1\010 to level \010$2\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1313</Data></Cell><Cell><Data ss:Type="String">Thank you for bringing \010$1\010 out of the dungeon.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1314</Data></Cell><Cell><Data ss:Type="String">You have not yet brought \010$1\010 out of the dungeon.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1315</Data></Cell><Cell><Data ss:Type="String">Bring \010$1\010 out of the dungeon.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1316</Data></Cell><Cell><Data ss:Type="String">Thank you for collecting all \010$1\010 of my \010$2s\010!</Data></Cell></Row><Row ss:Index="1107" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1317</Data></Cell><Cell><Data ss:Type="String">You have not yet found all \010$1\010 of my \010$2s\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1318</Data></Cell><Cell><Data ss:Type="String">Find \010$1\010 \010$2s\010 on \010level $3\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1319</Data></Cell><Cell><Data ss:Type="String">We are forever in your debt for liberating our realm from \010$1!\010 - here is your reward!\n\nYou receive\n\010$2 Experience\010\n\010$3 Fame\010\n\010$4 Gold\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1320</Data></Cell><Cell><Data ss:Type="String">Please hurry and defeat \010$1\010 on \010level $2\010 in \010$3\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1321</Data></Cell><Cell><Data ss:Type="String">Destroy \010$1\010 the \010$2\010 on \010level $3\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1322</Data></Cell><Cell><Data ss:Type="String">Thank you, great Hero, for freeing our land from the plague of evil! Legends will be told about your courage and valour.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1323</Data></Cell><Cell><Data ss:Type="String">You sense a \010Heroic\010 presence on this \010level\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1324</Data></Cell><Cell><Data ss:Type="String">It appears that you do not have enough \010gold\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1232</Data></Cell><Cell><Data ss:Type="String">You do not have a quest for this dungeon.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1233</Data></Cell><Cell><Data ss:Type="String">The portal is inaccessible.</Data></Cell></Row><Row ss:Index="1117" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1234</Data></Cell><Cell><Data ss:Type="String">You are washed by a sense of dread. You are not ready to go any further.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1235</Data></Cell><Cell><Data ss:Type="String">You don't feel ready to go here. Maybe someone else needs your help?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1240</Data></Cell><Cell><Data ss:Type="String">Your final score is: \010$1\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1241</Data></Cell><Cell><Data ss:Type="String">Score: $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1242</Data></Cell><Cell><Data ss:Type="String">This mode is only for the \010brave\010. Death is FINAL, play until you \010retire\010 or \010die\010. Cheat Fate, see how much \010fame\010 and \010experience\010 you can collect.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1243</Data></Cell><Cell><Data ss:Type="String">A plaque reads: \010Great power\010 belongs to those who maintain the \010Glorious Dead\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1244</Data></Cell><Cell><Data ss:Type="String">A curious button</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1245</Data></Cell><Cell><Data ss:Type="String">Kurosh</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1246</Data></Cell><Cell><Data ss:Type="String">Getts the Traveler</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1247</Data></Cell><Cell><Data ss:Type="String">Pikko the Fisherman</Data></Cell></Row><Row ss:Index="1127" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1250</Data></Cell><Cell><Data ss:Type="String">The Shrine of $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1251</Data></Cell><Cell><Data ss:Type="String">Heroic Damage</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1252</Data></Cell><Cell><Data ss:Type="String">Heroic Resistance</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1253</Data></Cell><Cell><Data ss:Type="String">Heroic Weakness</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1254</Data></Cell><Cell><Data ss:Type="String">You probably shouldn't do that.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1255</Data></Cell><Cell><Data ss:Type="String">The \010Fate Cards\010 transform before your eyes!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1256</Data></Cell><Cell><Data ss:Type="String">\010$1\010, severely damaged, reverts to its original state. Perhaps you can try again?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1259</Data></Cell><Cell><Data ss:Type="String">Your \010journey\010 is \010complete\010! \010$1\010 is at last \010defeated\010! Return to \010$2\010 to receive your \010reward\010, and the due \010adulation\010 of a hero!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1260</Data></Cell><Cell><Data ss:Type="String">Battle-worn and weary, you emerge from the dungeon depths, triumphant. Your  heroic courage has won freedom for the town of Grove, prying its people from the clutches  of the Dungeon’s manxome scourge.\n\nAs you feast upon the generous bounty brought forth by  grateful townsfolk, the appearance of a mysterious stranger casts a  shadow across the festivities. \n\nThe Stranger, a withered old man hunched over his gnarled cane,  speaks cryptically of new evil to befall Grove, -of ancient secrets locked within a temple , buried deep inside the dungeon’s catacombs - of gateways to  Undiscovered Realms.\n\nHe weaves enchanting tales of the wealth and glory to be found in these mysterious realms:  Druantia, the land of verdant forests; Typhon, with cities of ice long-since fallen from the clouds; Aquatis, where murky waters entomb lost souls, and Prometheus, a world of cracked earth and flaming towers.  Finally, he speaks of Khaos, the realm of eternal turmoil.\n\nOf the temple’s secrets, he divulges only the greatest: hidden within is an ancient tome – The Book of Fate, which maintains the balance between these realms. Within its pages lies the key to Grove’s salvation.\n\nThe townsfolk look to you, their new champion, to take up this perilous quest and guide the stranger through the  dungeon in search of the ancient temple.  You mustprotect the town from these foreboding prophecies. You must once again step boldly across the threshold of that ancient dungeon gate in search of your true Fate.</Data></Cell></Row><Row ss:Index="1136" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1261</Data></Cell><Cell><Data ss:Type="String">The Stranger leads you into the bowels of the Dungeon, through endless passages and  twisting corridors.\n\nHe cowers in the shadows while you dispatch denizens of the dark, clearing the way for your urgent quest.\n\nAt long last, the stranger calls for you to “Halt”.\n\nGreat foreboding fills your heart as he intones a guttural chant: glowing light fills his eyes while his body thrashes and gesticulates wildly in an eldritch trance….\n\nThis is no mere old man.\n\nThe chamber shudders,  great cracks forming in the moldy dungeon walls.  Amid a cloud of dust, rubble and fetid fumes, turrets and statues of lost heroes thrust violently into the chamber.With a final heave, the chaos reveals the cyclopean gates of a hidden temple as described by the stranger. “Behold” he mutters breathlessly, “The Temple of Fate”.\n\nThe Temple walls are lined with majestic statues of the fabled guardian gatekeepers of the Realms. In the center of the room an altar glows incandescently, bearing the mighty volume, “The Book of Fate”.\n\n Staring intently at each page you search for the answers to Grove’s deliverance, but the arcane text reveals something more ominous. This book holds powers beyond those the stranger’s tales led you to believe.  Locked within its covers lies the key to the Undiscovered Realms, protecting them from evil forces that would bring corruption and devastation.  You realize now that by uncovering this temple, you have committed a grave error.\n\n “At last, I will rule the Realms!” you hear the Stranger cackle before blackness engulfs you following a mighty, crackling, concussive blast.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1262</Data></Cell><Cell><Data ss:Type="String">Treachery!  You find yourself alone, lying prostrate on the cold temple floor. The fabled book is missing.\n\nAll that remains are two whirling portals torn open by the Stranger’s fell magic.\n\nGateways to realms unseen for countless eons are open in front of you.\n\nA lush green glow emits from one, no doubt leading to the long-lost forest realm of Druantia.\n\nWitheringly cold gales waft from the other. Surely this is the path to Typhon and its mysterious snowy ruins.\n\nThe Temple’s guardian statues glare disdainfully down at you. What evil have you foolishly released upon these noble creatures’ domain?\n\nYou now know what must be done. Rise up as a hero and step forth into the Undiscovered Realms, defeat the great evil  you have unleashed, and bring back the Book of Fate.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1263</Data></Cell><Cell><Data ss:Type="String">Drag Back Items Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1264</Data></Cell><Cell><Data ss:Type="String">Drag Earrings Here To Wear</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1266</Data></Cell><Cell><Data ss:Type="String">Your game's data files appear to be modified. To play in Hardcore mode, you must have the original game files. You can reinstall, or play in Adventure mode.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1267</Data></Cell><Cell><Data ss:Type="String">Score Posted</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1268</Data></Cell><Cell><Data ss:Type="String">Your legend has already been told. (This character's score has already been submitted!)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1269</Data></Cell><Cell><Data ss:Type="String">You are currently offline. You can not submit your high score to the leaderboards at this time.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1270</Data></Cell><Cell><Data ss:Type="String">Import Character</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1271</Data></Cell><Cell><Data ss:Type="String">Select Destination Realm</Data></Cell></Row><Row ss:Index="1146" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1272</Data></Cell><Cell><Data ss:Type="String">Select</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1273</Data></Cell><Cell><Data ss:Type="String">Select A Tale</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1274</Data></Cell><Cell><Data ss:Type="String">Select A Tale</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1275</Data></Cell><Cell><Data ss:Type="String">Special Attack</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1280</Data></Cell><Cell><Data ss:Type="String">xx</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1281</Data></Cell><Cell><Data ss:Type="String">Before you can face your destiny, you must prove yourself to be a hero. Rid all the realms of the evils that scourge them!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1282</Data></Cell><Cell><Data ss:Type="String">You have proven yourself to be a great hero! Embrace your destiny, \010$1\010 awaits you in the dungeon below on \010level $2\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1283</Data></Cell><Cell><Data ss:Type="String">You are not yet ready to face your destiny. It appears you are still needed in \010$1\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1290</Data></Cell><Cell><Data ss:Type="String">\010-Producer-\010\nPeter Wong\n\n\010-Design, Programming and Art-\010\nGolden Goose Games</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1291</Data></Cell><Cell><Data ss:Type="String">\010- Artists -\010\nExigent, Matthew Skutnik,\nScott LeBlanc, Jeff Cooperman\nKarla Zimonja, Bruno Camousseigt,\nRashad Foux, Hugh Jamieson, Jason Custer,\nArt-Coding, Anzovin\n\n\010- Concept Art -\010\nSean Wang, Steve Garcia\n\n\010- Playtesting -\010\nMatthew Spear, Pat King,\nMarc Thibodeau, Eric Griffin</Data></Cell></Row><Row ss:Index="1156" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1292</Data></Cell><Cell><Data ss:Type="String">\010- Original Fate Team -\010\nTravis Baldree, Jay Minn, Jason Beck, Kevin Green, Jeff Selbig, Mike Fisher, David Johnson,\nMartin Bartsch, Tito Pagan, Liquid Development, Donnavon Webb, Nikitova, Jurgen Brenkert,\n David Helsby, Marcus King, Scott Branston, Greg Brown, Tony Case, Bill Dennes, John Dunbar,\nTodd Dyment, Deon Miyoi, Chris Mosconi, Sergio Sanchez, Marc Pospisil, Henry Dardennes,\nLynn McManus, Dave White, John Patrick Lowrie, LicenseMusic.com</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1293</Data></Cell><Cell><Data ss:Type="String">\010- Art Director -\010\nThomas Gale\n\n\010- Lead Engineer -\010\nEric Ciocca</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1294</Data></Cell><Cell><Data ss:Type="String">\010- Game Design -\010\nKevin Hulse\nBrett Widmeier</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1295</Data></Cell><Cell><Data ss:Type="String">\010- Project Manager &amp; Initial Design -\010\nAaron St. John\n\n\010- Audio -\010\nGreenroom Audio\n\n\010- WT QA Department -\010\nRichard Covi, Sergio Sanchez,\n John Schmidt, Jason Wohlfeil</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1330</Data></Cell><Cell><Data ss:Type="String">Camera Unlocked</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1331</Data></Cell><Cell><Data ss:Type="String">Camera Fixed</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1332</Data></Cell><Cell><Data ss:Type="String">You have fulfilled your destiny. Do you wish to retire?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1340</Data></Cell><Cell><Data ss:Type="String">% chance of poisonous attack</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1341</Data></Cell><Cell><Data ss:Type="String">% chance of poisonous attack</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1345</Data></Cell><Cell><Data ss:Type="String">Earring</Data></Cell></Row><Row ss:Index="1166" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1346</Data></Cell><Cell><Data ss:Type="String">Back Armor</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1350</Data></Cell><Cell><Data ss:Type="String">640x480 (window)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1351</Data></Cell><Cell><Data ss:Type="String">1024x768 (window)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1352</Data></Cell><Cell><Data ss:Type="String">960x600 (wide)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1353</Data></Cell><Cell><Data ss:Type="String">1024x600 (netbook)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1354</Data></Cell><Cell><Data ss:Type="String">1920x1080 (HDTV)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1355</Data></Cell><Cell><Data ss:Type="String">1280x720 (HDTV)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1356</Data></Cell><Cell><Data ss:Type="String">1680x1050 (wide)</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1357</Data></Cell><Cell><Data ss:Type="String">1440x900 (wide)</Data></Cell></Row><Row ss:Index="1175" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1360</Data></Cell><Cell><Data ss:Type="String">Party Member Inventory</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1361</Data></Cell><Cell><Data ss:Type="String">Recruit</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1362</Data></Cell><Cell><Data ss:Type="String">Recruit $1?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1363</Data></Cell><Cell><Data ss:Type="String">I fear that you are not yet ready to handle any additional party members.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1370</Data></Cell><Cell ss:StyleID="ce1"><Data ss:Type="String">$1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1371</Data></Cell><Cell><Data ss:Type="String">Elite $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1372</Data></Cell><Cell><Data ss:Type="String">Legendary $1</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1380</Data></Cell><Cell><Data ss:Type="String">Online</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1381</Data></Cell><Cell><Data ss:Type="String">\010Facebook ID\010</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1382</Data></Cell><Cell><Data ss:Type="String">\010Game ID\010</Data></Cell></Row><Row ss:Index="1185" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1383</Data></Cell><Cell><Data ss:Type="String">Connect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1400</Data></Cell><Cell><Data ss:Type="String">\010Connection Successful.\010\n\nYour stats are now being shared online.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1401</Data></Cell><Cell><Data ss:Type="String">\010Connection Error.\010\n\nCheck your connection to the Internet and try again.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1402</Data></Cell><Cell><Data ss:Type="String">\010Login Error.\010\n\nYour GameID or FacebookID was invalid. Please check them and try again.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1403</Data></Cell><Cell><Data ss:Type="String">Disconnect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1404</Data></Cell><Cell><Data ss:Type="String">AutoConnect</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1405</Data></Cell><Cell><Data ss:Type="String">Paste</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1409</Data></Cell><Cell><Data ss:Type="String">Automatically Reconnect to FateSocial on game launch</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1410</Data></Cell><Cell><Data ss:Type="String">Launch FateSocial</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1425</Data></Cell><Cell><Data ss:Type="String">I am sorry, but I don't have any news right now.</Data></Cell></Row><Row ss:Index="1195" ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1426</Data></Cell><Cell><Data ss:Type="String">Welcome to the \010Hall of Heroes!\010  Have you heard the latest news from across the land?  Travel \010online\010 to learn more!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1427</Data></Cell><Cell><Data ss:Type="String">Sorry, the Caravan is closed until the roads out of town have been repaired.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1428</Data></Cell><Cell><Data ss:Type="String">Transfer Fee: </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1430</Data></Cell><Cell><Data ss:Type="String">Fullscreen</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1431</Data></Cell><Cell><Data ss:Type="String">Screenshake</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1432</Data></Cell><Cell><Data ss:Type="String">Mouse Sensitivity</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="13.4064"><Cell><Data ss:Type="String">IDS_STRING1433</Data></Cell><Cell><Data ss:Type="String">Lock Cursor</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1434</Data></Cell><Cell><Data ss:Type="String">Male</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1435</Data></Cell><Cell><Data ss:Type="String">Female</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1436</Data></Cell><Cell><Data ss:Type="String">Scroll Up</Data></Cell></Row><Row ss:Index="1205" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1437</Data></Cell><Cell><Data ss:Type="String">Scroll Down</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1438</Data></Cell><Cell><Data ss:Type="String">Toggle Party Member's AI</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1439</Data></Cell><Cell><Data ss:Type="String">Party Member's Stats</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1440</Data></Cell><Cell><Data ss:Type="String">Recruit an Ally</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1441</Data></Cell><Cell><Data ss:Type="String">Name</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1442</Data></Cell><Cell><Data ss:Type="String">Friend</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1443</Data></Cell><Cell><Data ss:Type="String">Cost</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1444</Data></Cell><Cell><Data ss:Type="String">Equipment Value</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1445</Data></Cell><Cell><Data ss:Type="String">Items Identified!</Data></Cell></Row><Row ss:Index="1214" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1446</Data></Cell><Cell><Data ss:Type="String">It appears that you have no items to \010identify\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1447</Data></Cell><Cell><Data ss:Type="String">No Keys!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1448</Data></Cell><Cell><Data ss:Type="String">Key Used!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1449</Data></Cell><Cell><Data ss:Type="String">Why should I go Online?\n\nConnecting to other players online allows you to share heroes with your friends, exchange equipment, compare rankings, collect achievements, and more.\n\nHow do I go online?\n\nStep 1. Login to your Facebook account using the blue button to the left.\n\nStep 2. Run the Fate Facebook app. On the main menu is a "Link to Fate" button. You will get a keycode.\n\nStep 3. Enter that keycode into the space marked Game ID and hit the connect button.\n\nYou should only need to do this once unless you reinstall.\n\nDisclaimer:\nModding is not fully supported.\nOnline game experience may change.\nYou may need to temporarily disable your anti-virus to connect. </Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1450</Data></Cell><Cell><Data ss:Type="String">Are you sure you want to dismiss this character?</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1451</Data></Cell><Cell><Data ss:Type="String">Dismiss</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1452</Data></Cell><Cell><Data ss:Type="String">Recruit Cost</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1453</Data></Cell><Cell><Data ss:Type="String">You do not have enough Gold to recruit this character.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1454</Data></Cell><Cell><Data ss:Type="String">Party member limit reached.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1455</Data></Cell><Cell><Data ss:Type="String">Spellbook</Data></Cell></Row><Row ss:Index="1224" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1456</Data></Cell><Cell><Data ss:Type="String">Skills</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1457</Data></Cell><Cell><Data ss:Type="String">All Skills Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1458</Data></Cell><Cell><Data ss:Type="String">All Skills Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1459</Data></Cell><Cell><Data ss:Type="String">Permanently dismiss this ally from your party</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1460</Data></Cell><Cell><Data ss:Type="String">You are being followed by $1.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1461</Data></Cell><Cell><Data ss:Type="String">Destroy the \010$1\010 on \010level $2\010 and retrieve \010$3\010.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1462</Data></Cell><Cell><Data ss:Type="String">Adding a checkmark next a hero makes it available online for sharing with your friends.  Your friends will be able to recruit that hero.  That hero will be ranked and you will gain achievements based on your hero's accomplishments.</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1463</Data></Cell><Cell><Data ss:Type="String">% HP</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1464</Data></Cell><Cell><Data ss:Type="String">% Mana</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1465</Data></Cell><Cell><Data ss:Type="String">% HP Recovered</Data></Cell></Row><Row ss:Index="1234" ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1466</Data></Cell><Cell><Data ss:Type="String">% Mana Recovered</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1465</Data></Cell><Cell><Data ss:Type="String">% HP Recovered</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1466</Data></Cell><Cell><Data ss:Type="String">% Mana Recovered</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1467</Data></Cell><Cell><Data ss:Type="String">% HP Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1468</Data></Cell><Cell><Data ss:Type="String">% Mana Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1469</Data></Cell><Cell><Data ss:Type="String">You have \010failed\010 your quest from \010$1\010!</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1470</Data></Cell><Cell><Data ss:Type="String">% All Resistances</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1471</Data></Cell><Cell><Data ss:Type="String">% All Resistances Bonus</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell><Data ss:Type="String">IDS_STRING1472</Data></Cell><Cell><Data ss:Type="String">% All Resistances Penalty</Data></Cell></Row><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell ss:Index="2"/></Row></Table><x:WorksheetOptions/></ss:Worksheet><ss:Worksheet ss:Name="Sheet2"><Table ss:StyleID="ta1"><Column ss:Width="64.26"/><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell ss:Index="1"/></Row></Table><x:WorksheetOptions/></ss:Worksheet><ss:Worksheet ss:Name="Sheet3"><Table ss:StyleID="ta1"><Column ss:Width="64.26"/><Row ss:AutoFitHeight="0" ss:Height="12.8376"><Cell ss:Index="1"/></Row></Table><x:WorksheetOptions/></ss:Worksheet></Workbook>